Jump in Discord Server!
join the community

Developer posts and news about this game.

join the community

View game page

Meet new Weapon This one's for beat 'em up fans. The new Claws excel at shredding enemies up close, while their built-in turbines let you instantly transition into ranged attacks. Farewell, Energy Bar Yep. This is the moment Mercy Incore fully embraces action over souls-like conv

EXPLORATION New areas within old locations. More interconnected level design and secret areas Action + Gardening Simulator. Fewer checkpoints, but each one now has a shortcut—though it’s overgrown with petrified vines… Added an endless combat arena — here you can turn your brain

View game page

What's new Camera & feel Camera no longer gets caught on props — no more sudden zooms or jumps in crucial moments More stable on small arenas Camera shake is toned down and feel more balanced Impact effects Less blinding effects — easier to read what’s going on Enhanced quali

What’s New: 1. Enemy Destruction System & Life Leech Mode A new enemy destruction system has been added — enemies now burst apart in a satisfying way, reinforcing the weight of the protagonist’s choices Reminder: to survive in a techno-dimension, a pacifist medieval knight is

What's new: Character Improved overall responsiveness of movement and inputs Added animation canceling for fighting game fans, along with an improved input buffer Combat Flow Completely reworked sword moveset — now more aggressive and slasher-focused Time Stomp is now available o

View game page P.S. Oh, by the way — a demo update is coming! I’ve made the sword feel faster and more aggressive (completely reworked the moveset for fluid combo making) and added more interactions with characters and the environment — it should be much better!

This should help answer some of the recurring questions players have been asking, like “Who am I?” or “OK, I am robot” - Nope. You are medieval knight in techno dimension with some upgrades

Onboarding Improved the first minutes of gameplay to introduce features without overwhelming the player Tutorials now show only the essential skills to master ; other mechanics can be easily learned through the UI Updated tutorial locations with clearer and simpler explanations U

What’s changed: Characters now give clearer direction hints throughout the level Lore is delivered alongside personal stories and character relationships Navigation feels more flexible and intuitive Minor level adjustments and polish

I genuinely care about the quality of the game and want exploration to feel fun and smooth — not frustrating. The problem is… I know every stone in this level, so it’s hard for me to see the weak spots anymore 😅 Help me spot the design issues I’m blind to. (“Delete the game from

Magnet stones now glow, move, and emit a sound when you’re within range (looks like beherit lol)

View game page

+guidelines through level +camera more static and less wild +impove inputs and some move speed, especially thurst



