Space Drifters 2D

Matthew Coyle

Released
Mar 28, 2016
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.1.2

    :SD2DGreen: As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it. So, a S

  2. Developer post

    1.1.2

    ːSD2DGreenː As you can see in the update log below, this announcement cover a few updates; 1.0.2 has been out for a while but didn't change enough to warrant an announcement, 1.1 however brings a some changes to the king of the Hill game mode. And here's a video about it. So, a S

  3. Developer post

    1.0

    :SD2DGreen: 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. Sounds for the powerups and enemy destruction have been added. The effects volume and music volume mix has changed; now turning music volume to

  4. Developer post

    1.0

    ːSD2DGreenː 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. Sounds for the powerups and enemy destruction have been added. The effects volume and music volume mix has changed; now turning music volume to

  5. Developer post

    Update 1.0

    ːSD2DGreenː Here is 1.0, Space Drifters will have all the originally planned features and more, and later this year will come a Steam Version. This update changes the boss' shooting behaviour, adds some sounds, improves performance with the fastest graphics option, adds some opti

  6. Developer post

    Update 0.9.C

    :SD2DGreen:Here is the last update before 1.0. This update mainly fixes a number of bugs found in the previous version and sets up some of the next implementations that will come with 1.0. :SD2DStar:This update has been sitting in the updatetest branch for the past week, and the

  7. Developer post

    Update 0.9.C

    ːSD2DGreenːHere is the last update before 1.0. This update mainly fixes a number of bugs found in the previous version and sets up some of the next implementations that will come with 1.0. ːSD2DStarːThis update has been sitting in the updatetest branch for the past week, and the

  8. Developer post

    Update 0.9.B

    :SD2DStar:I've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To f

  9. Developer post

    Update 0.9.B

    ːSD2DStarːI've been sitting on this update for a bit longer than initially anticipated. I ran across quite a few bugs one after the other mainly due to the scope of the changes, and also it seems that the OSX version of the game was getting flagged by the anti-virus WebRoot. To f

  10. Developer post

    Update 0.9.A

    :SD2DGreen: It's the last stretch before 1.0, this update is just a fix for the font not being displayed everywhere, and the number display in someplaces. :SD2DStar: Next time (0.9.B) I'm adding the Visuals to display the daredevil and kill multipliers, the power ups for Asteroid

  11. Developer post

    Update 0.9.A

    ːSD2DGreenː It's the last stretch before 1.0, this update is just a fix for the font not being displayed everywhere, and the number display in someplaces. ːSD2DStarː Next time (0.9.B) I'm adding the Visuals to display the daredevil and kill multipliers, the power ups for Asteroid

  12. Developer post

    Update 0.9.9

    :SD2DGreen: This time it's mainly a visual update; I've added the new Font, changed the number display from 1000000 to 1,000,000 which makes scores easier to read, the destruction animation for player ships and a form of health bar for some of the enemies as suggested by the comm

  13. Developer post

    Update 0.9.9

    ːSD2DGreenː This time it's mainly a visual update; I've added the new Font, changed the number display from 1000000 to 1,000,000 which makes scores easier to read, the destruction animation for player ships and a form of health bar for some of the enemies as suggested by the comm

  14. Developer post

    Update 0.9.8

    :SD2DGreen: Dodge gets most of the focus of this update: Now, when you get close to the asteroids it increases your score multiplier.You can now reach much higher scores faster, and to accomodate this increase I've added four more ranks and the top rank is now achived with an ave

  15. Developer post

    Update 0.9.8

    ːSD2DGreenː Dodge gets most of the focus of this update: Now, when you get close to the asteroids it increases your score multiplier.You can now reach much higher scores faster, and to accomodate this increase I've added four more ranks and the top rank is now achived with an ave

  16. Developer post

    Trading Cards and Update 0.9.7 (+0.9.6)

    Finally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons :SD2DGreen: :SD2DStar: :SD2DHypersquare: :SD2DPlanet: :SD2DRed:, and the usual deal with Badges. Another addition that has been long awaited is the fith enemy: The Hybrid Star. It

  17. Developer post

    Trading Cards and Update 0.9.7 (+0.9.6)

    Finally the trading cards are finished and approved: There are 6 Cards, 5 Backgrounds and Emoticons ːSD2DGreenː ːSD2DStarː ːSD2DHypersquareː ːSD2DPlanetː ːSD2DRedː, and the usual deal with Badges. Another addition that has been long awaited is the fith enemy: The Hybrid Star. It

  18. Developer post

    Update 0.9.5

    This week I'm introducing the lazer instrument: it plays randomly accross the same scale as that of the Sound Track. All of the tracks are in Cm and at 100bmp, while the lazer instrument picks from the pentatonic scale. Along with this I give you a resume button in pause menus. I

  19. Developer post

    Update 0.9.5

    This week I'm introducing the lazer instrument: it plays randomly accross the same scale as that of the Sound Track. All of the tracks are in Cm and at 100bmp, while the lazer instrument picks from the pentatonic scale. Along with this I give you a resume button in pause menus. I

  20. Developer post

    Update 0.9.4

    Nearly didn't get an update out this week, and right now I'm really far from my desk, but still: here it is! So this week I've added two new things: the dynamic background that pulsates with the music, and a new song titled Hotline Space for Co-Op Endless. As you can guess from t