V0.9.5a hotfix
FIXED Previously added less tutorial option breaking scripts of levels 3 - 11, oops
FIXED Previously added less tutorial option breaking scripts of levels 3 - 11, oops

FIXED Previously added less tutorial option breaking scripts of levels 3 - 11, oops
FIXED Previously added less tutorial option breaking scripts of levels 3 - 11, oops
Hello, Time for a lake side vacation! Enjoy the breather before the grande finale ----- Patch notes V0.9.5 - Sunny Bunny: NEW Level Lake Localhost NEW Level Lake Localhost music added to soundtrack NEW Added possibility to tone down hand-holding in few early levels with new "tuto
Hello,
Time for a lake side vacation! Enjoy the breather before the grande finale

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How often do you intend to update the Early Access version?
No promises.
Does the game work on OSX?
Yes but be wary of the hardware requirements and is not tested in ages.
And Linux?
Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer
No resources for anything like that, sorry.
I found a bug or I got suggestions!
Let us know on the steam forums.
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Thanks for your support.
Hello, Man, it's dank and unpleasant in here at the Subnet Swamp Oh yeah, and Castle of Caretaker is here too ------ Patch notes V0.9.0 - Tangy Tomato: NEW Level Subnet Swamp NEW Level Subnet Swamp music added to soundtrack NEW Level Castle of Caretaker but it's a meme level and
Hello,
Man, it's dank and unpleasant in here at the Subnet Swamp

Oh yeah, and Castle of Caretaker is here too

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How often do you intend to update the Early Access version?
No promises.
Does the game work on OSX?
Yes but be wary of the hardware requirements and is not tested in ages.
And Linux?
Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer
No resources for anything like that, sorry.
I found a bug or I got suggestions!
Let us know on the steam forums.
------
Thanks for your support.
Hello, Next level "Fortress of FDISK" finally out. One step closer to finalé. Drone icon now visible on strategic map for making things more clear Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics. Old
Hello,
Next level "Fortress of FDISK" finally out. One step closer to finalé.

Drone icon now visible on strategic map for making things more clear

Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics.
Old saves should work.
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How often do you intend to update the Early Access version?
No promises.
Does the game work on OSX?
Yes but be wary of the hardware requirements and is not tested in ages.
And Linux?
Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer
No resources for anything like that, sorry.
I found a bug or I got suggestions!
Let us know on the steam forums.
------
Thanks for your support.
Patch notes V0.7.0b - Razzle Dazzle: FIXED Problems placing buildings on geothermal and river points FIXED Level Data Desert random location with no path to build ------ FAQ How often do you intend to update the Early Access version? No promises, we've been in limbo for long enou
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How often do you intend to update the Early Access version?
No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.
Does the game work on OSX?
Yes but be wary of the hardware requirements.
And Linux?
Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer?
No resources for such things.
I found a bug or I got suggestions!
Let us know on the steam forums!
------
Thanks for your support!
Patch notes V0.7.0a - Razzle Dazzle: UPDATED Changed maximum solar panel amount to 12 FIXED Solar power panels were broken and did not send out cycles FIXED Freeplay starting problems in build version ------ FAQ How often do you intend to update the Early Access version? No promi
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How often do you intend to update the Early Access version?
No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.
Does the game work on OSX?
Yes but be wary of the hardware requirements.
And Linux?
Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer?
No resources for such things.
I found a bug or I got suggestions!
Let us know on the steam forums!
------
Thanks for your support!
Hello, Freeplay and next level finally here after year long hiatus! Free play! It might be a bit rough around the edges, be gentle please! Notice: Old saves might be incompatible due massive internal changes. Sorry. ------ Patch notes V0.7.0 - Razzle Dazzle: NEW Freeplay mode NEW
Hello,
Freeplay and next level finally here after year long hiatus!

Free play! It might be a bit rough around the edges, be gentle please!

Notice: Old saves might be incompatible due massive internal changes. Sorry.
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How often do you intend to update the Early Access version?
No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.
Does the game work on OSX?
Yes but be wary of the hardware requirements.
And Linux?
Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer
We have no resources for such things.
I found a bug or I got suggestions!
Let us know on the steam forums!
------
Thanks for your support!
Yet another hotfix ------ Patch notes V0.6.0c - Star Platinum: FIXED Level Adobe of Administrator cannon script not triggering FIXED Finally managed to fix the strat map icons causing problems ------ FAQ How often do you intend to update the Early Access version? As often as poss
Yet another hotfix
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How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Another small hotfix for fixing previous hotfix, heh. ------ Patch notes V0.6.0b - Star Platinum: FIXED Level Abode of Administrator missing in the previous hotfix build FIXED Level Corruption Caverns now allows building Mausoleums properly FIXED Some enemy spawning problems and
Another small hotfix for fixing previous hotfix, heh.
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How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Small hotfix for refixing Caves of CMOS museum bug. ------ Patch notes V0.6.0a - Star Platinum: FIXED Resurfaced bug which caused Museum not being available properly in Caves of CMOS FIXED Corner case problem for strategic map crashing and causing massive FPS problems ------ FAQ
Small hotfix for refixing Caves of CMOS museum bug.
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How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Hello, Time to get those administrative rights! Here are some highlights of this release: Time for some indirect fire! New technologies Healing! Expect some new suprises as well. ------ Patch notes V0.6.0 - Star Platinum: NEW Level Abode of Administrator NEW Level Abode of Admini
Hello,
Time to get those administrative rights!

Here are some highlights of this release:
Time for some indirect fire!

New technologies

Healing!

Expect some new suprises as well.
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------
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
------
Thanks for your support!
Very small patch regarding some map deadends and unity version problems. ------ Patch notes V0.5.3b - Sublime Sealion: FIXED Upgraded Unity version which (hopefully) helps with some version problems FIXED Map dead ends so probe wouldn't get stuck (especially in level Defrag Desol
Very small patch regarding some map deadends and unity version problems.
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How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Logistics concept change and some small fixes. ------ Patch notes V0.5.3a - Sublime Sealion: NEW Logistics zones now have different production and transport limits NEW Beacon of a sector strategic map quick access for faster logistics configuration FIXED Typos and missing tool ti
Logistics concept change and some small fixes.
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How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Strategic map rework! Lots of details, readibility and new completely new functionality added for your gaming pleasure. Some examples: Small Hexter icons in strategic map Sector resources now show production and usage Improved resource overlay and new sector workforce information
Strategic map rework!
Lots of details, readibility and new completely new functionality added for your gaming pleasure.
Some examples:
Small Hexter icons in strategic map

Sector resources now show production and usage
Improved resource overlay and new sector workforce information

Defense overlay shows tower defenses, along activity (that's a secret code for SHOOTING) and reload

Power overlay showing power flow and relative production/usage of buildings

Resource collecting buildings now show connection lines when placing

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------
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Hey, Critical hotfixes to some game-breaking problems, like drones going nuts after loading a save game and not being able to proceed properly in Caves of CMOS. ------ Patch notes V0.5.2a FIXED Level Caves of CMOS building unlock problems FIXED Level Memcache Meadows building unl
Hey,
Critical hotfixes to some game-breaking problems, like drones going nuts after loading a save game and not being able to proceed properly in Caves of CMOS.
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------
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Hey, New context menu and quick build menu improvements ------ Patch notes V0.5.2 NEW Right clicking on a building now opens a context menu for quick actions NEW Quick build menu now includes "previously selected" building as a quick selection NEW Quick build menu now includes "p
Hey,
New context menu and quick build menu improvements
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How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Hola! Revamped and improved research tree is here! ------ Patch notes V0.5.1 - Research Rework: NEW Implemented dangerous resource avoiding FIXED Troopers were accidentaly immune to H.U.M.P.E.R. attacks FIXED Tutorial build markers look normal again FIXED Restored disappeared Cor
Hola!
Revamped and improved research tree is here!
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How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Hello, Some quick hotfixes after a major release. ------ Patch notes V0.5.0a - Sublime Sealion: FIXED Level Memcache Meadows level complete was not triggering properly FIXED V0.5.0 version notes had one "to do" line, removed UPDATED Some terrain changes to Memcache meadows to all
Hello,
Some quick hotfixes after a major release.
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------
How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
------
Thanks for your support!
Hello, Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side. Here are some highlights of this release: Fractal trees! Exploiting fractal trees... I
Hello,
Next level out, finally! The adventure continues! Say good bye to deserts and caves, welcome to Memcache Meadows! Now you will probably know if grass really is greener on the other side.

Here are some highlights of this release:
Fractal trees!
Exploiting fractal trees...

In not just one way!

River stuff like hydro powerplant and bridges:

Some new crowd control potential

More weirdness

New fun for the industrialist inside you

Standard internal improvements and fixes to improve the overall playability and performance of the game.
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How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
Let us know on the steam forums!
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
------
Thanks for your support!
Hotfix! Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth. ------ Patch notes V0.4.0b - Rubber Ducky: FIXED Fixed Hexters sometimes getting stuck navigating back and forth ------ FAQ How often do you intend to update the Early Access v
Hotfix!
Fixed critical pathfinding problem where sometimes hexters got stuck navigating back and forth.
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How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. However since our team is small, we cannot guarantee this. What we can promise is to do our best.
Does the game work on OSX?
Absolutely!
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions!
We're sure you do, so let us know.
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
------
Thanks for your support!