Update 1.1.7
+ enhanced field-of-view + lowered difficulty + new guide
Developer posts and news about this game.

+ enhanced field-of-view + lowered difficulty + new guide

+ enhanced field-of-view + lowered difficulty + new guide


We are having a massive sale for Biodrone Battle this weekend!!!


Changes --- + removed progress bar and forced reentry from transporter dialog + increased FOV light range for some floors + fixed restart not working without at least one completed floor + fixed a graphical glitch on opening game scenes + fixed memory leak

Changes: --- + sniper badge was not rendered with activated radar + all morphed drones get full power on game continuation + showing FPS is no longer persisted + added restart button + player starts now on a transporter tile on game continuation + automatically opening the transp

Changes: + fixed audio panning bug

ːsteamhappyː Individual drone sprites. Yay ! That has been on the to-do list for so long. How do you like them ? Furthermore, we got shadows for level objects and a tweaked hypnotizer.

The Balancing Update Since the release of Biodrone Battle, players often complained about the game being too hard. First of all, the game was designed and meant to be on the tougher side. Instant death is still waiting behind each door. So, watch out where you are going, morph in

Changes: + fixed morph screen crash + changed radar point appearance

Changes: --- + fixed rare game crash + fixed droid info screen location