HOTFIXES
Updated display on the results screen. Integrated Steam leaderboards.

Developer posts and news about this game.

Updated display on the results screen. Integrated Steam leaderboards.

Added hero attribute descriptions, soldier attribute descriptions, and descriptions of selected skills in the battle interface. Added night battle levels; ranged unit attack range is halved at night.

Summoning skills can summon high-level soldiers; cooldown reduced. Upgrade - Economy: Increases the probability of encountering a set currently being used by the main character when refreshing equipment.

Fixed soldier damage statistics in the results screen Base unit counter value: Receives 80% damage, deals 150% damage

Added Barracks Advancement Soldiers now have 3 levels: Basic, Advanced, and Elite; their health and damage are 1, 2, and 3 times their base values, respectively. Currently, barracks are advanced by fusing weapon workshops and armor workshops of the same rarity. For example: Advan

Added 12 new armor sets and exclusive weapons for generals. Equip sets permanently increases attributes upon kills; kill counts are shared across the entire team. Specific weapons can enhance specific skills. Characters gain leadership attributes, strengthening the attack and def

The drop rate of rare items in the shop is reduced at lower difficulties (difficulty < 3). Fixed the gold display on the shop refresh button. Fixed an issue where the upgrade button would get stuck. When a general is blocked (surrounded) by enemy soldiers, his speed is reduced

4 new active skills have been added: Venom Shock, Poison Explosion Shot, Venomous Field, and Lightning Field. 12 new passive skills have been added: Paralysis, Lightning Spell, Vulnerability, Poison, Contagion, Weakness, Chill, Shatter, Freeze, Burn, Explosion, and Incinerate. Co

Fixed a bug where the game wouldn't fail after the door was broken in Endless Mode.

Nine playable heroes have been added. Troop allocation needs to be done. Recruited heroes can be dismissed. Soldiers will flee with their direct commander. Upgrade system has been added; Battle merits are earned at the end of each battle Abilities are upgraded using battle merits

Fixed a bug that caused the game to get stuck after the first level

10 new enemy generals. Generals will flee when their health is low. A maximum of three enemy generals can be deployed (on difficulty level 3 and above). A maximum of two enemy generals can be recruited. Equipment now needs to be manually assigned.

Fixed an issue where passive skills were incorrectly displayed.

Fixed a bug that caused no reinforcements in endless mode. Rare items are more likely to appear in shops at higher difficulty levels.

Buildings can now be upgraded. Added normal attack upgraded, unlocking skills by complete level 20.