v1.1.8 - Bug Fixes
Two small bug fixes: Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges. Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.

Developer posts and news about this game.

Two small bug fixes: Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges. Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.

Small bug fix update: Fixed an issue that would cause tower slots to disappear when trying to build a tower

Here comes an update with some performance improvements and bug fixes: Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty. The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and mov

We're participating in the Steam Spring Sale, and Outhold will be 25% off for its entire duration. This is the perfect time to jump into the game if you've been waiting, and we recently expanded the game with more content! Two incrementals at a discount We have a great bundle tog

New update! We've heard your feedback on wanting to play all levels on endless without any token limits, so we've added a mode for that now. You'll find a checkbox on endless levels 1-8 to play the unrestricted versions. We wanted to get this out sooner rather than later, so some

It's been fun to see everyone enjoying the new endless mode, and completely breaking it in various ways! We've identified a couple issues that we wanted to address, so that towers don't completely outscale the difficulty of the enemies (especially on the later endless levels). Wi

Play Outhold on-the-go with the mobile version available as of today! The game features no in-app purchases or ads. It costs $3.99 and offers the same content as the Steam version (including the new content update), but customized to fit great on phones in portrait mode. Android:

The game has been updated with more content! See our previous announcement for a look at the new Endless Mode and Artifact Levels: View game page Full patch notes below: Added Endless mode, available after having reached the endgame. Added 5 Artifact levels, available after havin

We kind of missed our chance to do an announcement when we surpassed 100k copies sold, so we're doing one now instead at 125k! Thank you everyone for playing the game ❤️🔥 As we mentioned in our previous post, a free content update is coming to the game a week from now on March

We have two exciting announcements to share with you! Outhold releases on Android and iOS on March 9th New content for the game is coming on March 9th as well, on all platforms Mobile The mobile version of Outhold is releasing on March 9th, and you can pre-order/wishlist it start

We are now back from our holiday break! We've pushed a small update with some minor bug fixes, see below: Fixed a UI layout issue affecting the settings screen in certain languages Fixed an issue where rewound enemies would sometimes get stuck Fixed a window size issue on Linux F

Small update from us to slightly adjust some things that got a little too overpowered with our latest update. Reduced the default frostfire slow effect on ice enchanted fire towers to 15% (down from 40%). Burn stacking now starts at 10% (down from 15%). Added one more level to th

It's now been exactly one week since we launched Outhold, and the response has been beyond what we could have ever expected. We're happy to announce that we've now sold 50,000 copies of the game! As we're closing in on the holidays and the end of the year, we will be going on a b

We've just pushed a new patch, bumping the version to 1.0.4. This update focuses on improving the balance in a number of areas that we've been getting feedback about. There are two issues that we're aiming to address with this update, as we'll get into below. Unable to progress a

Version 1.0.3 is out with mostly some smaller bug fixes: Fixed an issue where upgrade tooltips wouldn't update correctly to reflect their correct token costs Fixed an issue where a token limit challenge would appear to be active in a level while the requirements haven't actually

Another patch is out now for Outhold! We've been hearing your feedback on the endgame content being too much of a puzzle and not allowing for a large variety of builds. To help address this, we've tuned down the difficulty of this content to make it accessible to more players. Fu

Hi everyone! Quick update from us. Removing the Speedrunner achievement We've heard your feedback on the Speedrunner achievement (complete the game in less than 2 hours) going against the spirit of incremental games. We understand that many of you would like to be able to max out

First of all, a big thank you to everyone who purchased and played the game on our launch yesterday, it means the world to us to see so many of you enjoying what we've made. Outhold managed to make it into the New & Trending tab on the Steam front page, and surpassed 1,000 co

Outhold is officially out now! View game page What started as a small prototype in April this year has now grown into a full-fledged game with 4-5+ hours of gameplay, a big skill tree to explore and powerful synergies to discover. We hope you'll have as much fun playing the game

Small demo update as we get ready for the full release on Friday: Increased cost of leveling up the Bank Tower to level 3 Increased cost of building additional Bank Towers after the first one Added a settings option to always show the stats panel of the currently Marked enemy Rem