The Forgettable Dungeon

Anthony Rotondohyperunknown · Happy Box Games LLC

Released
Oct 21, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Forgettable Dungeon: Update on Current Events

    Hey I just wanted to give everyone another update, I keep waiting for good news to share and it just keeps not materializing. As some of you may know I got very sick after PAX, with breathing and muscle complications. (I still don't believe this to be Covid-19, just a weird coinc

  2. Developer post

    Forgettable Dungeon: PAX and Crazyness

    Hey everyone wanted to give you a quick update on the games/life current situation. If you want a more extended writeup of what's been going on, you can read it at the kickstarter page here: The tl;dr of things is essentially: Bought house, no longer homeless! Bottom floor floods

  3. Developer post

    The Forgettable Dungeon: Spooky Changelog

    Happy Halloween! Today I have a special spooky themed update to The Forgettable Dungeon. The summoner will now appear in the graveyard at night conjuring spooky scary skeletons to fight his battles for him. If you can manage to beat him you may be able to harness his powerful sta

  4. Developer post

    The Forgettable Dungeon: Changelog r1592

    Hey everyone, just wanted to touch base really quick before I post the change log. I appreciate all the feedback I've been receiving about the game, it's helping me figure out which direction to take certain features. There's been a few issues that I'm trying to resolve as quickl

  5. Developer post

    The Forgettable Dungeon Out Now!

    Hey everyone the game's out now! If you run into any issues please report them in the discrord or the forums! It's been a crazy ride, hopefully you guys like the game. :D

  6. Developer post

    The Forgettable Dungeon: Early Access Release Date

    Hey everyone! Just wanted to let you know that the game is going to be launching in early access on Monday October 21st! I'm happy that the game is at a state where I can share it with more people. It's going to be $19.99 with a 10% discount at launch. With the early access annou

  7. Developer post

    The Forgettable Dungeon Beta - r1404

    ## Patch notes for r1404 Features: -- Dungeons now have mini bosses scattered around -- Bombs are now more powerful, limited item, always mapped to a specific button -- terrain in dungeons is now much more malleable, can be altered via bombs, pickaxe, and hazards -- Dungeons now

  8. Developer post

    The Forgettable Dungeon Beta - r1374

    ## Patch notes for r1374 + r1363 Features: -- Added ability to submit statue for "Statue Backer Tiers" -- New button remapping and presets for controllers -- New final boss -- Improved general framerate -- added new bonus rooms to dungeon -- added new dungeon layout variations --

  9. Developer post

    The Forgettable Dungeon Beta -r1226 Overworld overhaul, lock/key doors, ghosts

    ## Patch notes for r1226 Note: these patch notes are for the past few versions before PAX as well, as those had to be released quickly Features: -- overhauled overworld textures -- overworld now has detail ridges by floor spaces that meet with water -- dungeons now have lock/key

  10. Developer post

    The Forgettable Dungeon Beta - r1194 Performance, combat & dungeon tweaks.

    ## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now more interesting and varied -- improved network efficiency when sending strings C

  11. Developer post

    The Forgettable Dungeon Beta - r1194 Performance, combat & dungeon tweaks.

    ## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now more interesting and varied -- improved network efficiency when sending strings C

  12. Developer post

    The Forgettable Dungeon Beta - r1168 Overworld, day & night cycles, improved combat

    ## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- ad

  13. Developer post

    The Forgettable Dungeon Beta - r1168 Overworld, day & night cycles, improved combat

    ## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- ad

  14. Developer post

    Development update - Puzzles, Ghosts, and Gambling

    Hey everyone wanted to give you another update on development. Push block puzzles, can't have an adventure without them! Ghost is a simple enemy, but I really enjoyed how he came out. Though I do wonder what he's doing out during the day though... Let's gambling as our forefather

  15. Developer post

    Development update - Puzzles, Ghosts, and Gambling

    Hey everyone wanted to give you another update on development. Push block puzzles, can't have an adventure without them! Ghost is a simple enemy, but I really enjoyed how he came out. Though I do wonder what he's doing out during the day though... Let's gambling as our forefather

  16. Developer post

    Development update - shiny new boulder trap, overworld progress

    Hey, I realized I should probably be posting updates for everyone here as well. I was surprised to see that there's over 800 of you following the game, thanks for that I really appreciate it. Boulder trap: High quality: This is only just now possible because of improvements to th

  17. Developer post

    Development update - shiny new boulder trap, overworld progress

    Hey, I realized I should probably be posting updates for everyone here as well. I was surprised to see that there's over 800 of you following the game, thanks for that I really appreciate it. Boulder trap: High quality: This is only just now possible because of improvements to th

  18. Developer post

    The Forgettable Dungeon Beta - r1047 Bug fixes, shiny magic items

    ## Patch notes for r1047 Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you're close to them -- magical items like potions and scrolls now are shiny to make

  19. Developer post

    The Forgettable Dungeon Beta - r1047 Bug fixes, shiny magic items

    ## Patch notes for r1047 Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you're close to them -- magical items like potions and scrolls now are shiny to make

  20. Developer post

    The Forgettable Dungeon Beta - r1035 - Network/collision overhaul, Gameplay tweaks, New/tweaked inventory

    ## Patch notes for r1035 Note: Linux build is not up to date due to not having Linux PC currently. Features: -- Implemented new button prompts for interacting & picking up items, now more consistent in informing you of your action ( PC bitmaps are temporary ) -- Implemented n