Next Game Announcment: Heroes, Warlords and Ruin
Heroes, Warlords and Ruin expands from Ever War having improved visuals, hero characters, faction customization, moddability and more. Wishlist now on steam! View game page

Developer posts and news about this game.

Heroes, Warlords and Ruin expands from Ever War having improved visuals, hero characters, faction customization, moddability and more. Wishlist now on steam! View game page

Battles now informs you what units have not moved yet. During battles clicking on units on the sub bar moves the camera to said unit. Game option menu now includes options for camera zoom speed. Fixed Skave units having the incorrect lines. Fixed Apostrophe in armies help page di

Fixed unit upgrades for splash damage and splash radius crashing the game. Fixed upgrades not applying when defending. Made values for unit upgrades round correctly. Added more checks to prevent battles deadlocks during attack actions. Fixed population growth for Kursian war beas

Mostly bug fixes and other updates Renovated the battle path finding system so squads change there shape to into their next position. Patch glitches that caused units to share the same spot during battles. Updated the battle AI to not break when they're using cavalry units and th

Updated the sounds for some units Made it so a unit is drawn at there next position while moving it during the prebattle phrase Added the option for units to auto attack when position during the end turn Made it so tooltips appear in upgrades Created more accurate hitboxes for ma

The modelling for all 48 units is complete and they are added into the game. All buildings are also complete Made is so you can also move sliders by clicking anywhere within the slider and not just the button Fixed bug where recruitable units would change order between game loads

Added the building Grand Armory which is used for upgrading units. Remove attack submenu for units and removed the need to go to the move submenu every time to move at unit. increase unit move speed. Bug Fixes. Follow and Wishlist!

This update adds several quality of life improvements along with other changes Increased the max zoom out for the map camera Added scaling for building UI Updated troop allocation UI to support moving units on mass You can now drag and move units around in all of the army UIs Vil

All Units now have a morale stat that determines how much stress they can take before routing. A battle is won or lost based on if all units in an army are routing meaning you no longer have to kill every model within a unit to win a battle. What determines whether unit is going

Created community post to invite demo players to post their thoughts on the game, suggest changes or report bugs. feel free to also join the discord to comment in more detail:

Boraeloth have been added into the game but will not be playable for the free version of this game. They have currently have 10 units, 9 unique buildings along with different population mechanics. Bug fixes and rebalancing Follow and Wishlist!

Added units: Rangers, Greatswords, and Horse Archers to the Medlend faction along with the tavern building to recruit them. Follow and Wishlist!

Redesigned help menu. Added tooltips for unit states and actions. Bug fixes Follow and Wishlist!

Replaced menu art, Added resolution options, Fixed army move ranges not displaying accurately Follow and Wishlist!

The tutorial includes a little over 40 brief pages summarizing a mechanic, system, resource or object. Its accessible in both the world map and battle maps. Have fun and don't forget to Wishlist!

This demo includes the campaign for the Medlend faction with limited unit roster. The other factions are yet to be represented. Have fun and don't forget to Wishlist!