Positron

Retroburn

Released
Nov 21, 2024
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Get Your Geek On - 25% off

    On Saturday I took Positron in to the heart of Huddersfield and again participated in Get Your Geek On, a comic-con style festival event that takes over the town centre for the day, with activities, cosplaying, market stalls, games, and more for geeks and families to enjoy. Toget

  2. Developer post

    25% off for the Yorkshire Games Festival

    I'm always proud to promote game development within my local community and local area, and was asked if I'd like to have Positron take part in a showcase at the Yorkshire Games Festival which is happening right now. The week long event combines educational aspects, games showcase

  3. Developer post

    Apologies for the delay

    Last week I was ready to give up on Positron, and Retroburn. Late last year I separated from my Wife after 18 years together and 16 years of marriage. Shortly after, having spent a month sleeping on the sofa, I got an offer to take out a £5000 loan, which was exactly what I neede

  4. Developer post

    2026 Roadmap

    Hello Positron fans! Looking back on 2025, we had some good times with Positron, but due to some personal issues I've not had much time to work on the game for the past month or two. I'm hoping to get back in to a routine of working on the game in the evenings and have big plans

  5. Developer post

    Completely remastered game soundtrack

    I've just pushed a hefty update to the game which replaces the old original soundtrack with an entirely new re-arranged and remastered soundtrack from our original composer! Here's a glimpse of the updated title track and one of the in-game tracks. I've also changed how the game

  6. Developer post

    MCM Comic Con Birmingham / EGX

    Thank You to each and every person that played the game over our three days at MCM in Birmingham this weekend! Thank you to the people I chatted with, those that took a flyer, those that wishlisted the game, and especially those that actually bought a copy too! I'm just about rec

  7. Developer post

    We're heading to MCM / EGX Birmingham

    This weekend we will be attending MCM / EGX Birmingham with whole slew of other fellow game devs from Game Republic, bringing the best of Yorkshire made Indie Games to one of the biggest expos of the year. We will have professionally printed backing-boards up behind our stand, so

  8. Developer post

    One Year of Early Access

    One year ago today I released my spare-time game Positron to Steam Early Access! To celebrate, it's currently discounted 33% until December. I've sold 176 copies of the game, about half of those sales in the first month after hitting Early Access. I've added the new Snake game mo

  9. Developer post

    Reviews, and Awards

    Reviews This is a personal appeal to all owners of the game to please leave a review ! Reviews are important for small games such as Positron as a higher number of reviews results in more visibility throughout Steam. To date, Positron has sold 174 copies here on Steam. That's not

  10. Developer post

    Steam Deck Compatibility

    If you're looking for a great game to play on your Steam Deck, then we have one right here with Positron! We're looking in to getting official verified status at the moment, but rest assured the game runs great on Steam Deck. The current live build is a Windows x64 D3D11 build, w

  11. Developer post

    0.1.7 - New Trails

    The update I have just pushed to Steam is primarily so that I can submit Positron for Steam Deck Verified. All that was required for this was for the starting screen to say 'Press A to start'. Hopefully, it gets a verified pass. I may need to do a full sweep over all screens with

  12. Developer post

    RED

    Last night I pushed an update to Steam which brings with it a few changes I've been meaning to push live for a while. The most fundamental change is that the spacing between walls in QUICK and TOUGH levels is now slightly reduced. This means you can complete those levels quicker

  13. Developer post

    Play Expo Blackpool

    Thank You to everyone that came and played the game at Play Expo Blackpool, and special thanks to all those that wishlisted, and the twelve people (so far) that bought a copy too! We have been demoing this little game here in Blackpool for over ten years, and this year is our fir

  14. Developer post

    33% off all week!

    Get 33% off Positron all week, as part of the Steam Autumn Sale. We have a number of public demo events coming up over the coming weeks and months, and we are pushing ahead with getting our next content update pushed to Early Access too, so what better time to grab a copy of the

  15. Developer post

    Huddersfield Get Your Geek On

    We were proud to be representing Huddersfield's game developers this weekend, demoing our game as part of Huddersfield BID's Get Your Geek On. The event is a town-centre comic-con style takeover, with a range of activities for people to take part in. The gaming zone was hosted in

  16. Developer post

    Big changes coming soon!

    Hello Positron fans! It's been a while since I released the Snake mode update back in January, and I've been busy working on the next content update. Along the way, I've redesigned some systems and started making a lot of sweeping changes to how the game is structured. Due to the

  17. Developer post

    0.1.5: Crash Fix

    We've been busy working on a substantial update which brings a lot to the game and we hope to get that live in the coming weeks. While testing last night we found the root cause of a crash that has been reported at the end of a level. It was caused by a change of font, which hasn

  18. Developer post

    0.2 - Arena Mode Incoming

    February already?! We've been quiet through January, since we pushed our Snake mode live. We've been discussing changes to the game with people that are playing it, and looking at how we're going to shape the game going forwards. It has been difficult to keep motivation levels hi

  19. Developer post

    0.1.4: Happy New Snake?!

    Happy New Year everyone! 2025 promises to be a big year for Retroburn and Positron, and we're kicking it off with our first major update of the year. I had time over the Christmas break to work on tweaking Snake mode, fixing game flow issues and improving the feel of the game, an

  20. Developer post

    0.1.3: Menu and Flow improvements

    Reworked menus: - Added menu intro scene, with menu overlayed on trail. - Fixed background blend, making menus easier to read. - Added navigation sounds. - Moved some sounds to menu entry and selection changes. Bug Fixes: - Fixed random seeding on startup, resulting in randomised