Small Correction
- Just a small correction on Sevrin's selection rules.

Developer posts and news about this game.

- Just a small correction on Sevrin's selection rules.

Hi everyone! The final planned content update for Chains on Sand is now live. A new way to fight: Fencing Fencing is a precise defensive skill built around parries and tactical retreats. Retreat now grants +3 to both Dodge and Parry , while Parry uses two-thirds of your Fencing s

Hi everyone! It’s been a while since the last update, but I wanted to share a quick note about Chains on Sand. I’m currently preparing one final content update for the game, including some of the content I had originally planned to add after release. I don’t want to announce a da

Hi everyone! Today’s update brings several improvements focused on accessibility, onboarding, and playability across different resolutions and input methods. Here’s what’s new: 🆕 Premade Characters You can now jump straight into the arena with one premade character. Perfect for

Hey, I’ve been watching feedback and refunds and one thing is clear: a lot of people don’t fully understand what their stats actually do before they step into the arena. That’s on me. So I’ve started improving the character creation screen and overall readability: New: Character

🔧 Fixes 🩸 Fixed HP sometimes resetting to zero when going negative 🛡️ Fixed shields appearing comically large in the arena 💎 Fixed item quality prefixes not showing in tooltips 💰 Price adjustment We’ve slightly lowered the price of Chains on Sand. After the first wave of fee

Hi everyone — this is a free thank-you update for all who supported Chains on Sand after release. Fixes Broken opponent weapons are now properly removed. Enemies who throw their weapons will no longer lose their main one. Automatic healing between battles now works as intended. O

The launch discount ends soon. If you were on the fence, this is your last call to grab Chains on Sand at the intro price. What’s next End of this week: small bug-fix update, a new boss , and Steam achievements . Next big update (about a month): Fencing skill + new weapon rapier,

New weapon: Flail Heavy and hard to master (accuracy/parry penalty for the wielder) and nastier to defend against (harder to parry/block). Crowd may throw you a weapon If your weapon breaks, the crowd can toss a crude replacement — if they like you . Build that popularity! Balanc

Thank you for the launch support. I am locking the early roadmap to tighten combat, add one new weapon path, a new boss fight, and a new finesse skill+ boss. Below are concrete milestones with target dates. If anything slips, I'll communicate early. Update 1 - Flail & Fixes N

I’m going for a new personal best on Veteran difficulty and trying to climb the Steam Leaderboard . Come watch, ask questions, and hear about future plans for Chains on Sand. Facing, steps, limb damage, and the Crowd Judgment after each fight.

Fixed the Steam Leaderboard layout (no more header overlap; consistent spacing across resolutions). Capped visible entries at Top-15 so it’s clear who’s on the board—fight for a slot! Minor polish on the high-score screen. If you enjoy the game, a short Steam review helps a lot.

Step into the Sand. The arena is open. Chains on Sand is a hardcore, turn-based arena roguelike where every move and every strike matters. Cripple limbs, bleed, surrender, or fight to the last breath while the crowd judges your choices. Let your name echo through the Steam Leader

Tomorrow the arena opens. Chains on Sand is a hardcore, turn-based arena roguelike —every move and every strike matters. Cripple limbs, bleed, surrender, or fight to the last breath while the crowd judges your choices. Permadeath runs with post-fight choices that affect rewards a

Chains on Sand launches in 7 days — New Trailer! Contenders, we’re one week from release. A new trailer is here—showing arena carnage, crowd judgment, and brutal finishers. What’s in the game Procedurally generated opponents with varied behaviors Many builds: allocate stats, skil

Quick update: I’ve unlisted the demo so I can focus entirely on polishing the full release. The demo build had diverged and no longer reflects the current game—so it’s time to let it rest. Huge thanks to the 428 people who played the demo. Your time, feedback, and bug reports hel

Thanks for all the Next Fest love! We’re 10 days from release of Chains on Sand . Today I’m sharing a few shots from the full version (some never shared before). What’s new in the full game More arenas & hazards (spikes, fire, blood… lots of blood) Premade contenders with bac

Chains on Sand is now part of Steam Next Fest , and our demo is live! Brutal turn-based combat Crippling injuries, dismemberment, and surrender Create your gladiator , choose traits and magic, and fight for survival The crowd watches — will they demand mercy... or blood? This is

We’ve rebuilt the demo on the latest Unity 6.0 LTS (6000.0.58f2) to include a recently released security fix from Unity. There are no gameplay or balance changes in this update—just safer, more stable builds. What’s in this patch Updated engine version to apply Unity’s security r

New Trailer View game page We cut a tight trailer that shows more of the gameplay — build, choose, fight, recover. If you dig it, adding the game to your Wishlist really helps. Demo Update (what’s new) First-time tips : clearer and smoother. Animations & gore : improved, with