Aestheta

AploveStudio

Released
Jun 4, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    v1.2.2.3 patch

    small bug fixing patch ːlil_dudeː - reworked clown's jump, fixing issue caused by target dying before they land on it - fixed spikeball & drunkard having really small hitboxes - fixed certain troops dying right as they spawn - fixed some champions having inconsistent energy c

  2. Developer post

    v1.2.2 Update

    Hey guys! Hope you guys have had a happy holiday season, I've got a small-ish update with some new content as well as some QoL changes & adjustments based off of feedback New Champions I've added 4 new champion cards, the first three (Emily, Jell, & Venice) are loosely ba

  3. Developer post

    v1.2.1.7 patch

    small patch that fixes a few things fixed endless mode button and leaderboard not appearing correctly apparently something broke (probably when upgrading to a newer version of gamemaker) which caused the background to draw on top of the leaderboard itself fixed star tickets gaine

  4. Developer post

    v1.2.15 patch

    small update that fixes a few things added preview when selecting card borders in card glossary tab fixed some issues with selecting card borders you can no longer purchase card borders if you own them redesigned elf archer decreased troop hitbox size "revive & skip" button i

  5. Developer post

    v1.2.1.2 Update + A Few Words

    hey guys, i'm back with a new content update for aestheta, it's pretty small so nothing crazy I've added in 4 new cards and a few relics, as well as a few gameplay changes, the biggest one is the card stat levelling I've decided to have the card stats increase linearly instead of

  6. Developer post

    v1.2.1.1 update

    small patch that fixes some things and makes some changes to a few challenges, wanted to make some of the 'plain' ones more interesting as well as adding a new one v1.2.1.1 changelog: adjusted some challenges replaced challenge #3 with 'Commercium', where half of your cards are t

  7. Developer post

    v1.2.1.0 update

    small update, i added in palettes which you can swap through in the options tab v1.2.1.0 changelog added palettes palettes change the entire game's color scheme, available in options added volume slider option fixed options displaying incorrect text fixed crash from opening up th

  8. Developer post

    v1.2.0.8 patch

    v1.2.0.8 patch added 4 new cards acid potion, vanish potion, tentacle potion, and monkey curse fixed some issues related to new pathfinding added in the previous update mime should no longer get stuck in corners removed some "walls" around the towers to prevent weird targeting an

  9. Developer post

    v1.2.0.6 Update + An Apology

    Hey y'all, I noticed an influx of negative reviews recently so I made a small update to fix some bugs/issues as well as adding some new content to the game. I didn’t fix everything that I saw when reading through the negative reviews, just everything I felt like was necessary to

  10. Developer post

    v1.2.0.4 patch

    small patch that fixes some things fixed crash from resuming a game during the 4 card challenge fixed crash from having broken mirror in your deck while fighting omicron or solace inc adjusted XP calculations from battle (increased XP from energy used, decreased from damage dealt

  11. Developer post

    Aestheta v1.2 Update + Final Devlog Video

    Hey everyone! Over the past week or so I've been cooking up some new content for the game, as well as making some changes to improve the overall quality of the game. The v1.2 Update is now available! Aestheta Devlog #2 View game page Along with this update, I made another YouTube

  12. Developer post

    v1.2 Update Beta Build Available

    hey gang! i've been cooking up some new content for Aestheta recently and have released a pre-release build for the next update (v1.2), you can check it out now by heading over to the game properties and selecting the beta build branch: this update includes some new additions lik

  13. Developer post

    v1.1.0.5 patch

    tiny patch with mostly visual adjustments - added damage radius for spells and troops with spawn damage - added troop level underneath name when placing card + name now adjusts with character height - fixed vanishing cards like ghost girl causing troops to not target anything - m

  14. Developer post

    v1.1.0.4 patch

    mostly quality of life changes based on feedback, i've seen a few people mention how the horizontal split screen layout is a little bit disorienting, so i've added in an option to display the game in the vertical layout like the mobile version in case anyone is interested in tryi

  15. Developer post

    v1.1.0.2 patch

    quick day one patch - fixed crash when trading after continuing a run - fixed blasphemer cage spawning 2 blasphemers - fixed holy water having incorrect energy cost - relics now have easier visibility on the deck screen if you have more than 6 - improved troop movement AI when pl

  16. Developer post

    Aestheta is now available on Steam and Google Play!

    Hey everyone, Aestheta is now available on Steam and Google Play! Google Play Store Link Thank you all to everyone who has supported the game up until now, I really appreciate it and I'm glad that so many people showed interest in this game 🙏 If you haven't seen it I made a devl