Developer Stream
I will streaming in 18.30 UTC. Just playing some Astro Protocol and hanging out. Come join if you have any questions or just want to see me lose to the AI. 😄 Watch on Twtich: View game page -Zeikko

Developer posts and news about this game.

I will streaming in 18.30 UTC. Just playing some Astro Protocol and hanging out. Come join if you have any questions or just want to see me lose to the AI. 😄 Watch on Twtich: View game page -Zeikko

Fixes Fixed an issue that caused the AI to waste resources

Features Rebalance the Allies victory condition targets Center the camera on a faction's home planet on click Show an attacks-spent indicator on units that can still move Show changelog and changes since last played in main menu Fixes Fix stranded traded convoy relation change

Features Add mixed custom & basic faction line-up to weekly challenge Improve AI speed Sort minor factions menu by known/defeated status Fix issues with network boost movement range calculation Rebalance Corsair to 1 energy upkeep, 6 energy build cost Fixes Fix an issue with

Features Improve AI trading and gifting

Features Add generate custom faction random faction mode Improvements Improve performance Improve AI station building and ship movement Fixes Fix sorting custom factions by creation time Fix crash on AI turn

Sami Rouhiainen, the artist behind Astro Protocol's anomaly illustrations, is at Ropecon in Helsinki, Finland on Friday 24 July Messukeskus, Hall 6, Area E217 . Friday only, so catch him while he's there. He's selling art posters, including the derelict ships, alien ruins and ste

Features Add option to override basic faction primary color for accessibility Fixes Fix an issue which prevented player choosing a faction assigned to an opponent Fix issue which caused xenophile to reveal all minor factions

The votes are in. Here are your winners: 🥇 The Fleetmasters by Vinco 🥈 Lumenovis Enclave by Anoc tied with The Recyclers by ShadowTiger, Helios Dominion by fauxsoleil and Takarajin by AIL Yes, that's a four-way tie for second place. And yes, one of the fourth-place finishers is

Features Make the save & load menu faster Make ships find a new path if their path is blocked in end of turn movement Fixes Fix an issue that caused some antivirus software to block the game

Custom factions are here, and now we want to see what you build with it. Submit your own custom faction, and we'll pick up to 3 community designs to implement directly into Astro Protocol. Design your faction and submit it here: Prizes: The 3 most-voted submissions win game keys

Features Improve trait tooltips Add AI-support for Void Construction trait Fixes Create new file dialog to fix saving and loading on linux

Surprise! Did you think we'd ship custom factions with only 6 portraits and 12 emblems? We did. But not anymore, portraits are doubled to 12, emblems doubled to 24. We also added more custom faction traits, bringing the total to 107. Changelog below: Features Improve custom facti

Custom factions are here! Build your own faction from the ground up! You are no longer limited to the six premade factions. You can now customize the name, color, emblem, portrait, home planet and traits of your own faction. Most options are purely visual, but the home planet and

Hello world! This is not Zeikko speaking! This is Pymous, and Zeikko forced me to write this article! Shame on him! 😆 So hello, I am Pymous, a freelance artist. If you play Dominions or Shadow Empire, maybe you know me as a modder and map maker for my favorite 4X games. So why a

Features Improve AI scouting, station building and ship target prioritization Prevent AI from clumping around planets

After working day and night on Astro Protocol for over a year before the release and then the 1.1 update, I hit a wall. Classic post-release burnout. Rather than grind through it and ship something half-hearted, I stepped away and spent two months doing subcontracting work. This

Features Improve AI decision speed Improve AI tactical ship positioning Improve AI decision making between defending and attacking Improve AI ship damage calculation Improve AI station replacement logic Improve AI scouting

Fixes Fix an issue which caused ships to be repaired over 100 hull points Fix issue which made it possible to disband ships while in combat Fix an issue which caused defeated minor factions to grant alliance upgrade Fix an issue which caused liberating unknown minor to break ui F

Fixes Fix an issue which allowed two simultaneous combats Fix an issue which allowed ships with neutron bombs to exterminate without action points Fix an issue which caused minor factions to get major faction type ships Other Changes Improve AI