Version 1.6 - Chinese (Simplified & Traditional) translation has been added!
The game can be played in Chinese now! Thank you Text Magician ( ) for localizing the game into Chinese!

Developer posts and news about this game.

The game can be played in Chinese now! Thank you Text Magician ( ) for localizing the game into Chinese!

You can now toggle whether to use weapons you've already purchased (such as missiles and charge weapons) at any time in Space Hangar. You can enable/disable the weapon by pressing X button or SPACE bar. For example, if you disable the FIGHTER’s Charge Wave, cards that increase ch

It has been six months since the release of ZENVADER, and while I have continued to make minor adjustments during that time, this is the biggest update so far! Once you clear the standard campaign with any single unit, you’ll unlock an extremely high-difficulty campaign mode. Bos

<General> ・When a wall's health exceeds 200, its vertical growth stops and its color changes instead. (This prevents walls from becoming excessively long and getting quickly destroyed by touching aliens.) ・Adjusted the Wall Shot Cooldown card values. ・Slightly expanded the caster

-Adjusted the value of the “Shot Cooldown” card that appears when the Shot Cooldown value is between 0.7 and 0.3. -Changed the display of the player stat Charge Speed to Charge Cooldown and modified it to show the number of seconds until firing is possible, similar to Shot Cooldo

- If BANDIT has Charge Shot, the “Charge Shot Explosion Radius” card now appears, increasing the blast radius of Charge Shot. - Added “Charge Shot Explosion Radius” to the stats panel on the right side of the screen. - Damage from a direct Charge Shot hit has been reduced from 2.

- When equipping Ninja's Grace, the draw rate of Shot Cooldown and Bullet Damage cards now doubles. - Increased the Wall Shot Cooldown card bonus by Bishop's Wisdom from 1.2 to 1.3. - Fixed some bugs.

・Increased the amount of Materia obtainable from Aliens ・Changed the default Wall Shot Range distance from 400 pixels to 420 pixels ・Bind Grenades can now slow Floaters and Casters ・Increased the value of Shot Rate Cards obtained when Shot Rate is 0.7 or higher, speeding up earli

Ninja's Grace now doubles the draw rate of Bullet Damage cards.

- If you obtain a power-up while charging a grenade or makibishi, the charge will now cancel. This prevents grenades/makibishies from accidentally launching the moment the power-up screen closes. - Slightly brightened the background color of the stats areas on both sides of the s

- Life cards no longer show up when the player's life is at max, enabling you to improve your unit more efficiently by trying not to receive damage. - Modified the flying distance of Space Grenade/Makibishi.

Fixed the bug that Caster appears at the start of Wave 22 and immediately dies.

- Decreased the growth rate of Aliens a little (now you can kill them slightly faster). - Assigned W and Arrow Up key for throwing grenades. So now you can throw grenades with either G, W, or Arrow Up.

スペースグレネードのダメージに関する説明文を追加。 Add some more details to the description of Space Grenade.

Fixed typos in Japanese