Update 0.1.27
The playtest has been updated to the current demo build. There have been minor changes to the way the calculations are shown and the available experts.
Developer posts and news about this game.

The playtest has been updated to the current demo build. There have been minor changes to the way the calculations are shown and the available experts.

The Next Fest demo for AAA Simulator has gone public! You can still play the playtest (and signups will be open to the public again after Next Fest), but I prefer you get the demo and wishlist on the main page. I will still be doing bug fixes as I see fit, but the Next Fest demo

A lot of changes this time, most of them small. Big Fan will no longer quit when a certain number of employees are fired Management Consultant has been removed for the crime of causing too many bugs Changes to the narrative framing and tutorial, including new text, events, and a

Oops, let a huge bug go unnoticed. Experts weren't adjusting hype for a while, but the bug is fixed now. Other changes: New experts Evan and Todd, who give bonuses whenever an odd or even number of workers do work, respectively Display bugs for expert floating numbers were fixed

Changelog: Mouseover animations have been fixed Several bugs involving the radius and collision detection of Micromanagement have been fixed Minor UI appearance changes

Changelog: Fixed a bug where Patriarch reported amounts in % instead of $ The term "Daily Sales" has been changed to "Sales" or "Sales per Turn" to reflect the new turn-based time increments Fixed a bug where tooltips steadily expanded in size over time Other visual bug fixes

Changelog: Warren fixed so that he increases by 1% per designer instead of 1x Logistics Coordinator now increases Max Sales by $1 million per turn Various UI tweaks and visibility fixes Other bug fixes you probably didn't notice, but I definitely did A bug has been introduced whe

Changelog: Unlockable Experts are back, with the previous bug fixed A new Expert, Indie Darling, has been added with unlock conditions Some minor font and alignment changes have been made The Warren Expert has been buffed to increment by 1% per designer hired (instead of 0.1%) Tw

Reverted to stable build due to a soft lock bug where the store could not be properly loaded (apologies!)

Unlockable Experts feature has been added - Experimental Psychologist, Tenpence Member, and Bobby have been added to the list of Experts that are unlocked according to particular conditions