
Demons with Shotguns
- Released
- Apr 25, 2016
- Platforms
- WindowsmacOS
- Last updated
Updates & announcements
- Developer post
- Developer post
Demons with Shotguns only $0.99!!
For one time only, Demons with Shotguns is $0.99 during the Steam Summer sale of 2018! There will never be a time again that the game will be this cheap.
Original postFor one time only, Demons with Shotguns is $0.99 during the Steam Summer sale of 2018! There will never be a time again that the game will be this cheap.
- Developer post
Unity Resolution Selector on by Default
Many people were experience the dreaded Unity "Black Screen" bug when launching the game. To fix this from happening, I decided to enable the Unity Resolution Selector by default, which will prevent the black screen from occurring.
Original postMany people were experience the dreaded Unity "Black Screen" bug when launching the game. To fix this from happening, I decided to enable the Unity Resolution Selector by default, which will prevent the black screen from occurring.
- Developer post
Unity Resolution Selector on by Default
Many people were experience the dreaded Unity "Black Screen" bug when launching the game. To fix this from happening, I decided to enable the Unity Resolution Selector by default, which will prevent the black screen from occurring.
Original postMany people were experience the dreaded Unity "Black Screen" bug when launching the game. To fix this from happening, I decided to enable the Unity Resolution Selector by default, which will prevent the black screen from occurring.
- Developer post
Two Point Zero Point Zero
Holy SHIT! We have an update!!! You know me. I won’t stop. Can’t stop. The Demon demanded another round of polish and tweaks, so I did. I bashed my keyboard until the following things were completed: -Updated game to latest version of Unity and dependent frameworks (you probably
Original postHoly SHIT! We have an update!!!
You know me. I won’t stop. Can’t stop. The Demon demanded another round of polish and tweaks, so I did. I bashed my keyboard until the following things were completed:
-Updated game to latest version of Unity and dependent frameworks (you probably don’t care about this)
-Players can now shoot when they are snared via the Crown of Thorns tarot card
-Tarot card pickup sprite has been made larger to stand out more
-Holy water grenades now bounce off of shields
-Secret passages in the Cemetery arenas are more visually distinctive
-Dashing has a slightly longer cooldown time
-Dashing into another player will push them
-The Possessed tarot card will now cause you to auto fire but will not cause you to be pushed back
-Game winning score is now MORE DRAMATIC
-Volume dials have been added to the pause menu
-Tarot card descriptions have been added to the tarot card selection menu screen
-End of Times Hardcore mode now features friendly fire. Good luck >:)
-Fire particles have been improved (I think!)
-New shield equip/holster animations
-More sound effects and feedback throughoutHowever, outside of game breaking bugs, this will represent the last major update to the game. I know, the four of you that care are heartbroken, but we all must move on.
- Developer post
Two Point Zero Point Zero
Holy SHIT! We have an update!!! You know me. I won’t stop. Can’t stop. The Demon demanded another round of polish and tweaks, so I did. I bashed my keyboard until the following things were completed: -Updated game to latest version of Unity and dependent frameworks (you probably
Original postHoly SHIT! We have an update!!!
You know me. I won’t stop. Can’t stop. The Demon demanded another round of polish and tweaks, so I did. I bashed my keyboard until the following things were completed:
-Updated game to latest version of Unity and dependent frameworks (you probably don’t care about this)
-Players can now shoot when they are snared via the Crown of Thorns tarot card
-Tarot card pickup sprite has been made larger to stand out more
-Holy water grenades now bounce off of shields
-Secret passages in the Cemetery arenas are more visually distinctive
-Dashing has a slightly longer cooldown time
-Dashing into another player will push them
-The Possessed tarot card will now cause you to auto fire but will not cause you to be pushed back
-Game winning score is now MORE DRAMATIC
-Volume dials have been added to the pause menu
-Tarot card descriptions have been added to the tarot card selection menu screen
-End of Times Hardcore mode now features friendly fire. Good luck >:)
-Fire particles have been improved (I think!)
-New shield equip/holster animations
-More sound effects and feedback throughoutHowever, outside of game breaking bugs, this will represent the last major update to the game. I know, the four of you that care are heartbroken, but we all must move on.
- Developer post
HO HO BOOM!
Demons with Shotguns is 75% off for the annual Steam Winter Sale!
Original postDemons with Shotguns is 75% off for the annual Steam Winter Sale!
- Developer post
HO HO BOOM!
Demons with Shotguns is 75% off for the annual Steam Winter Sale!
Original postDemons with Shotguns is 75% off for the annual Steam Winter Sale!
- Developer post
Trading Cards!
Hi everyone. Trading cards, badges, emoticons and profile backgrounds for Demons with Shotguns are now live. Enjoy!
Original postHi everyone. Trading cards, badges, emoticons and profile backgrounds for Demons with Shotguns are now live. Enjoy!
- Developer post
Trading Cards!
Hi everyone. Trading cards, badges, emoticons and profile backgrounds for Demons with Shotguns are now live. Enjoy!
Original postHi everyone. Trading cards, badges, emoticons and profile backgrounds for Demons with Shotguns are now live. Enjoy!
- Developer post
Frugal Demons with Shotguns!
The great Steam Summer Sale of the year 2,000 and 16 is upon us! What’s a better way to spend this Summer of love then to blast your friends in the face with a shotgun? Enjoy Demons with Shotguns at a deep discount of 66% off.
Original postThe great Steam Summer Sale of the year 2,000 and 16 is upon us! What’s a better way to spend this Summer of love then to blast your friends in the face with a shotgun? Enjoy Demons with Shotguns at a deep discount of 66% off.
- Developer post
Frugal Demons with Shotguns!
The great Steam Summer Sale of the year 2,000 and 16 is upon us! What’s a better way to spend this Summer of love then to blast your friends in the face with a shotgun? Enjoy Demons with Shotguns at a deep discount of 66% off.
Original postThe great Steam Summer Sale of the year 2,000 and 16 is upon us! What’s a better way to spend this Summer of love then to blast your friends in the face with a shotgun? Enjoy Demons with Shotguns at a deep discount of 66% off.
- Developer post
Build 1.0.1 Now Available
This build includes a bug fix that was causing players to be inadvertently stunned upon successfully shield bashing another shielded player. Also, shield bashing a shielded player will no longer kill them, but instead just break apart their shield.
Original postThis build includes a bug fix that was causing players to be inadvertently stunned upon successfully shield bashing another shielded player. Also, shield bashing a shielded player will no longer kill them, but instead just break apart their shield.
- Developer post
Build 1.0.1 Now Available
This build includes a bug fix that was causing players to be inadvertently stunned upon successfully shield bashing another shielded player. Also, shield bashing a shielded player will no longer kill them, but instead just break apart their shield.
Original postThis build includes a bug fix that was causing players to be inadvertently stunned upon successfully shield bashing another shielded player. Also, shield bashing a shielded player will no longer kill them, but instead just break apart their shield.
- Developer post
The Battle for Souls Blasts out of Early Access!
After nearly a year, Demons with Shotguns moves out of Early Access. Once again, thank you who have contributed feedback during this time. With the release build, the End of Times game mode is now complete and the final boss battle is included. The release build also includes a s
Original postAfter nearly a year, Demons with Shotguns moves out of Early Access. Once again, thank you who have contributed feedback during this time. With the release build, the End of Times game mode is now complete and the final boss battle is included.
The release build also includes a slew of bug and performance fixes and various improvements throughout. Here is a list of notable changes in no particular order.
Summary of Changes
- End of Times boss battle added.
- Acceleration of Speed Boost tarot card tweaked, to make it feel less slippery and give player more control.
- Fixed enemies falling through tiles when using Hell portals.
- Fixed enemy projectiles killing other enemies unintentionally.
- Cleaned up tile map artifacts.
- Polished up menus.
- Removed Unity launcher dialog box.
- Removed Unity splash screen.
- Added Camera Shake On/Off option.
- Added Fullscreen On/Off option. When not in fullscreen mode, the game will use the middle resolution of the monitor. To set it to a more specific resolution, hold down the Alt key while launching the game to show the dialog box and change the screen resolution.
- Added option to turn off EoT HUD.
- Added sound effect for when player throws a holy water grenade
- Explosion blast properly checks if nearby objects are exposed, and whether they should receive damage from explosion.
- Framerate has been unlocked and will be set to match the refresh rate of the monitor.
- Bug fix with EoT player respawn, which are now staggered out and each player is on their own timer.
- Tweaks to camera shake effect.
- Polish to death slowdown effect, including grayscaling the game slightly.
- Tweaks and fixes to how audio responds to slowdown effects.
- Bug fixes with player stunned state when a shield bash attack is missed.
- Film degrade effect when players are out of lives in EoT.
- EoT Hardcore mode requires more souls for earning a 1UP.
- EoT player respawn bug fixes.
- Better handling of player - enemy collision and pushback of player.
- Fixed pause menu bug.
- Added default controller layout scheme to pause menu.
- Stone lamps break apart on explosion.
- Achievement bug fixes.
- Full controller support to launch the game, no mouse or keyboard is needed.
- Developer post
The Battle for Souls Blasts out of Early Access!
After nearly a year, Demons with Shotguns moves out of Early Access. Once again, thank you who have contributed feedback during this time. With the release build, the End of Times game mode is now complete and the final boss battle is included. The release build also includes a s
Original postAfter nearly a year, Demons with Shotguns moves out of Early Access. Once again, thank you who have contributed feedback during this time. With the release build, the End of Times game mode is now complete and the final boss battle is included.
The release build also includes a slew of bug and performance fixes and various improvements throughout. Here is a list of notable changes in no particular order.
Summary of Changes
- End of Times boss battle added.
- Acceleration of Speed Boost tarot card tweaked, to make it feel less slippery and give player more control.
- Fixed enemies falling through tiles when using Hell portals.
- Fixed enemy projectiles killing other enemies unintentionally.
- Cleaned up tile map artifacts.
- Polished up menus.
- Removed Unity launcher dialog box.
- Removed Unity splash screen.
- Added Camera Shake On/Off option.
- Added Fullscreen On/Off option. When not in fullscreen mode, the game will use the middle resolution of the monitor. To set it to a more specific resolution, hold down the Alt key while launching the game to show the dialog box and change the screen resolution.
- Added option to turn off EoT HUD.
- Added sound effect for when player throws a holy water grenade
- Explosion blast properly checks if nearby objects are exposed, and whether they should receive damage from explosion.
- Framerate has been unlocked and will be set to match the refresh rate of the monitor.
- Bug fix with EoT player respawn, which are now staggered out and each player is on their own timer.
- Tweaks to camera shake effect.
- Polish to death slowdown effect, including grayscaling the game slightly.
- Tweaks and fixes to how audio responds to slowdown effects.
- Bug fixes with player stunned state when a shield bash attack is missed.
- Film degrade effect when players are out of lives in EoT.
- EoT Hardcore mode requires more souls for earning a 1UP.
- EoT player respawn bug fixes.
- Better handling of player - enemy collision and pushback of player.
- Fixed pause menu bug.
- Added default controller layout scheme to pause menu.
- Stone lamps break apart on explosion.
- Achievement bug fixes.
- Full controller support to launch the game, no mouse or keyboard is needed.
- Developer post
Demons with Shotguns Leaves Early Access April 25!
I'm happy to announce that Demons with Shotguns will leave Early Access April 25! Most notably, the release build will include the final boss fight for the End of Times game mode, along with a slew of polishes and enhancement throughout I've been making in preparation for the rel
Original postI'm happy to announce that Demons with Shotguns will leave Early Access April 25!
Most notably, the release build will include the final boss fight for the End of Times game mode, along with a slew of polishes and enhancement throughout I've been making in preparation for the release.
Get ready for the final battle!
Thank you all that have provided feedback during the Early Access period and helped balance and improve the game. Enjoy the new release trailer!
https://www.youtube.com/watch?v=nJW5SxOGGXY
- Developer post
Demons with Shotguns Leaves Early Access April 25!
I'm happy to announce that Demons with Shotguns will leave Early Access April 25! Most notably, the release build will include the final boss fight for the End of Times game mode, along with a slew of polishes and enhancement throughout I've been making in preparation for the rel
Original postI'm happy to announce that Demons with Shotguns will leave Early Access April 25!
Most notably, the release build will include the final boss fight for the End of Times game mode, along with a slew of polishes and enhancement throughout I've been making in preparation for the release.
Get ready for the final battle!
Thank you all that have provided feedback during the Early Access period and helped balance and improve the game. Enjoy the new release trailer!
https://www.youtube.com/watch?v=nJW5SxOGGXY
- Developer post
Boss Battle Update
In an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control
Original postIn an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control by having the boss attack from behind, suddenly introducing all new game rules and being overly bullet spongy. Mainly though, the boss battle wasn't testing all of the skills and mechanics the player spent all this time learning and mastering.
That's why I decided to scrap the original idea completely and come up with something new. The boss battle is now being designed to almost feel like a bot Versus match. The boss will attack, and most importantly defend itself, in the same ways that the player can. This is forcing the player to really master his shotgun & melee attacks, shield blocking and quick movement to avoid attacks.
Here is some new concept art for the new boss. The Devil takes many forms!
And here's a sneak peak of what he looks like in-game.
All new boss artwork credit goes to Mike Stanton
- Developer post
Boss Battle Update
In an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control
Original postIn an earlier update, I talked about the End of Times boss battle, showing off the current design and implementation. As I continued to develop it, I quickly came to realize the boss battle was falling into all of the bad boss battle tropes. Things like inverting spatial control by having the boss attack from behind, suddenly introducing all new game rules and being overly bullet spongy. Mainly though, the boss battle wasn't testing all of the skills and mechanics the player spent all this time learning and mastering.
That's why I decided to scrap the original idea completely and come up with something new. The boss battle is now being designed to almost feel like a bot Versus match. The boss will attack, and most importantly defend itself, in the same ways that the player can. This is forcing the player to really master his shotgun & melee attacks, shield blocking and quick movement to avoid attacks.
Here is some new concept art for the new boss. The Devil takes many forms!
And here's a sneak peak of what he looks like in-game.
All new boss artwork credit goes to Mike Stanton
