The Swindle

Size Five Games

Released
Jul 28, 2015
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    EARTH MUST DIE a new game from Size Five

    HEY long time no see. So, good news: new game! Are you ready to take on Earth and reclaim your sprawling space-empire? I’m delighted to announce that my next game EARTH MUST DIE is headed to Steam on January 27th! You’ll pilot Vvalak Lizardtongue through a myriad of point and cli

  2. Developer post

    'Lair of the Clockwork God': OUT NOW!

    I am delighted to announce that Size Five's newest game ' Lair of the Clockwork God ' is OUT NOW. A fast-paced Point-and-Click adventure AND an indie platfomer in one! Join adventurer Ben and wannabe indie darling Dan in a race against time to stop all the Apocalypses. LAIR OF TH

  3. Developer post

    Size Five's Next Game is Nearly here!

    Hello! ARE YOU EXCITED? You should be. Lair of the Clockwork God is nearly upon you. Never heard of the game? Here it is, look! It's going to be amazing: One final request to please please ADD THE GAME TO YOUR WISHLIST, it really helps Steam recognise it as a "proper" game, and h

  4. Rock, Paper, Shotgun

    Have You Played The Swindle?

    Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Robots! Sneaking! Hacking! Dying! So. Much. Dying. The Swindle is a roguelike sneak ’em up that gets far too repetitive far too quickly, but I do like how most of those death

  5. Rock, Paper, Shotgun

    The Swindle Potential Follow-Up Shows Sci-Fi Style

    The Swindle’s cyberpunk/steampunk aesthetic was unique, but the sci-fi concept art posted on Size Five Games’ blog seems like it would adapt even more readily to its stealthy computer hacking gameplay. The developer is considering a follow-up game and has brought in an artist to

  6. Rock, Paper, Shotgun

    The 25 Best Stealth Games On PC

    Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end. …

  7. Developer post

    v1.061 Now Live for Everyone!

    HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily

  8. Developer post

    v1.061 Now Live for Everyone!

    HELLO! Thanks to everyone who helped out with the Beta Test of v1.06. Seems the NEW MOVE is hugely appreciated, and working well. I'll be continuing to address feedback as it comes in, but I'm hoping 1.06 is the last big patch; the next thing is to look into how feasible a Daily

  9. Developer post

    v1.06 Now Available [Beta]

    HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking ove

  10. Developer post

    v1.06 Now Available [Beta]

    HELLO AGAIN. I've still been working hard tweaking and balancing the game, and addressing some of the remaining bugs in The Swindle. Lots has changed, but most-importantly a NEW MOVE as requested via the forums: you can now safetly move automatically to a WallGrab by sneaking ove

  11. Developer post

    v1.051 Now Available

    v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to [email protected], th

  12. Developer post

    v1.051 Now Available

    v1.051 is now available for everyone; here's a list of everything it changes, in case you're still on v1.04 - FIXED: Inconsistent Fall Damage on some systems. If Fall Damage happens and feels wrong, please email your ErrorLog (next to the game's .exe) to [email protected], th

  13. Developer post

    1.51 available to Beta Testers

    A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer poss

  14. Developer post

    1.51 available to Beta Testers

    A quick update that fixes a few things. As always, please do let me know if anything is worse! v1.051 - FIXED?: bolstered further fringe cases of 'jumping near the ground counts as a jump' - FIXED: game should no longer generate Doors that go nowhere. - FIXED: it's no longer poss

  15. Developer post

    v1.05 Now Available as an opt-in Beta!

    Hello! v1.05 changes a few critical things. I am one man, sitting here on my own, and although I've tested everything to the best of my abilities, there's nothing quite like having hundreds of people playing it to make me suddenly realise something's awry. So I've made this updat

  16. Developer post

    v1.05 Now Available as an opt-in Beta!

    Hello! v1.05 changes a few critical things. I am one man, sitting here on my own, and although I've tested everything to the best of my abilities, there's nothing quite like having hundreds of people playing it to make me suddenly realise something's awry. So I've made this updat

  17. Developer post

    v1.04 Now Live! Tweaks, Fixes and the Linux Beta

    Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry

  18. Developer post

    v1.04 Now Live! Tweaks, Fixes and the Linux Beta

    Hectic week, getting a handle on all the feedback so far and working out what should/ shouldn't be changed. A few tweaks to gameplay (again, mainly to open up those early stages) and several fixes to weirdy-beardy issues. Here's a boring list! v1.04 - TWEAKED: dropped some entry

  19. Developer post

    v1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour

    Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Ski

  20. Developer post

    v1.03 Now Live: Balancing Basic Upgrade Costs, and fixing some odd behaviour

    Hello! I am aware v1.02 just went live, but it seems sensible to get these to you as frequently as possible! Here's what you get in v1.03: - FIXED: an issue where it was possible to fall into spike pits and not die - FIXED: lag issue on Skills Menu with Dpad controls - FIXED: Ski