Small Update: Version 1.042
- Fixed a bug introduced by 1.04 where Lunais could vibrate quickly when standing on a slope. - In Shops, when changing quantity to buy or sell, you can now go from minimum to maximum amount by going too far.
Developer posts and news about this game.

- Fixed a bug introduced by 1.04 where Lunais could vibrate quickly when standing on a slope. - In Shops, when changing quantity to buy or sell, you can now go from minimum to maximum amount by going too far.

Quick little patch! The FNA update yesterday did not play well with some machines, so I've rolled back FNA to the stable version from 2021. Hopefully this will work better!

Hello everyone, it’s been a while, hasn’t it? Since the last patch in 2021, I’ve been steadily working on making Timespinner 2: Unwoven Dream. It’s coming along really well and I’ve recently begun working on the final levels of the game! Since the sequel is built on top of the Ti

Hello everyone! Happy Timespinner Anniversary! It's hard to believe that it's been 5 years since the game came out. To celebrate the occasion, I have some exciting news to share with you... Introducing Timespinner 2: Unwoven Dream That's right! After releasing Timespinner on all

Hello! I've been busy working on Timespinner 2, but took some time to push this small update. The purpose of this update is primarily to restore MacOS functionality to the game, in addition to some quality of life changes to Speedrun mode. After pushing this update to Humble and

Hey everyone. Bodie here! Can you believe it’s nearly been 2 years since Timespinner first launched on Steam? To celebrate, Timespinner will be 50% in the Steam Daily Deals section, from today (Friday September 4th) right through to Monday September 7th! Timespinner has come a lo

Hey everyone! It's been awhile since the last update! I hope you've all been doing well. To commemorate the release of Timespinner on consoles in Japan today (Switch) and tomorrow (PS4 + PS Vita), I've release a very small update to the game. The changes in the update where made

Hi everyone! I am thrilled to announce that Timespinner is releasing on Nintendo Switch, PlayStation 4 and PlayStation Vita in Japan on June 4th! If you're eager to pre-order the game on Switch you can order your digital copy through the eShop on May 28. To the Japanese fans of T

Hey everyone! Today's small update makes the game have parity with the Nintendo Switch and Xbox One builds (which come out on June 4th!). The biggest new feature is dynamic resizing of the game screen, a feature that needed to be implemented for the above ports. Hopefully this fi

Hey everyone! Great news today, Timespinner is now playable in 7 new languages! Yayy! Update 1.03 Added 7 new language locales to the game! (French, Spanish, German, Russian, Brazilian Portuguese, Simplified Chinese, and Japanese). Added a new Language Settings screen to the Titl

Today's update brings a small bug fix and two new Passwords for two new Speedrun Modes! 1.026 Fixed a bug where "Quick Exiting" out of the Use Item menu did not apply the health/aura restoration after using a healing item under the following conditions: a) did not cap your health

Keyboard players rejoice! Today's update is for you! I've added ways to customize how you control menus and added options to display keyboard keys instead of gamepad buttons. 1.025 Added a menu for customizing Menu Controls. (As opposed to Player Controls). Added the option to ch

Hey everyone! Today's update is quite small and is more of a small brick in a larger project: Improving quality of life for Keyboard users. There is also a fix for a very rare bug where save files have become corrupted or disappear altogether. Please let me know in the discussion

Here's some minor changes to address the difficulty in leveling familiars, the awkwardness of the START button not exiting to gameplay, and a way to customize how button glyphs are displayed. More patches to come soon :) 1.023 Fixed an issue where you could lock the Demon Boss ou

Hey everyone! I've been busing patching up the game for PS4+Vita. Here's a small update that includes the things I've fixed since the last Steam update. My next task will be to work on a large functionality update for controls, like I've mentioned before. Enjoy! Timespinner Versi

The pixel dam is bursting. This year has seen the arrival of many an anticipated retro-styled platformer, with the likes of Chasm , Death’s Gambit and Iconoclasts emerging from long development periods into the hands of salivating fans. Timespinner hit Kickstarter four years ago,

Tiny update today, mainly to fix a crash! Fixed a crash caused the Mushroom Towers being hit by friendly fire. Fixed an issue where switching out a specific Orb mid-attack left behind a damage area briefly. Added a Yellow Dot to the Map in a specific room. Added color fade oscill

Hey everyone! I've just uploaded version 1.02 of Timespinner! (Version 1.01 was the "initial release" of the game on 9/25, whereas Version 1.00 was released to Kickstarter backers 2 weeks before that!) I've listened to your feedback and have made several small changes to the game

Good things take time, and the lush sprite art in Lunar Ray’s just-released Metroidvania Timespinner clearly took a while to make. Even when it was Kickstarted four years ago, Timespinner looked striking, and the extra time in development has only done it good. Looking a lot like

Surprise! Hey everyone, I know it's not a solstice or equinox, but I have great news for you all! Timespinner is coming out on 9/25! You read that right! The game is coming out on PC, Mac, Linux, PS4, and PS Vita in just two short weeks! How exciting is that? I'm dying from anxie