ExoCorps

Gingerbred

Released
Oct 9, 2020
Platforms
Windows
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Customization options added

    Report: 2042/3/11 ”Improvements in manufacture, repair, and biometric tuning of suits has reduced overall turnover and subsection replacement due to wear and resulted in a more permanent assignment of armor and individual hardware. Correspondingly, Corps regulations regarding pre

  2. Developer post

    ExoCorps Tuesday Community Game | 1PM PDT / 4PM EDT

    It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event S

  3. Developer post

    ExoCorps Friday Community Game | 8PM PDT / 11PM EDT

    Join us tonight for our regular Friday community game! The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exo

  4. Developer post

    ExoCorps Tuesday Community Game | 1PM PDT / 4PM EDT

    It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event S

  5. Developer post

    ExoCorps Friday Community Game | 8PM PDT / 11PM EDT

    Join us tonight for our regular Friday community game! The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exo

  6. Developer post

    ExoCorps Tuesday Community Game | 1PM PDT / 4PM EDT

    It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. Join our Discord for voice chat and opt-in role notifications for weekly events: exocorpsgame.com/discord Event S

  7. Developer post

    Friday Community Play Session

    It's that time again! ::D The server with the most players in it will be at the top of the in-game server list. That's where we'll be. Make sure your game is updated. We host weekly events to ensure you have an opportunity to play with a larger number of players at least once a w

  8. Developer post

    Tuesday Community Play Session

    It's that time again! ::D We host weekly events to ensure you have an opportunity to play with a larger number of players at least once a week. It's also a great way to give the devs feedback directly! ::) Tuesday @ 1pm PDT / 4pm EDT Friday @ 8pm PDT / 11pm EDT The server with th

  9. Developer post

    July Hotfix Patch

    Changes: Fixed issue where targeting systems would not work on Moon and Orbit maps Fixed issue where targeted notifications would sometimes get stuck on screen Fixed issue where targeting system would flicker between acquiring and searching states. Adjusted conditions under which

  10. Developer post

    July Update

    Report: 2041/7/16 ”Upgrades to exosuit tracking management systems are being rolled out to units across the Corps. Guidance systems have improved target retention and ECM detection has been implemented across all potential jamming spectrums used by the Corps or outside entities.

  11. Developer post

    Patch Notes

    Report: 2041/6/22 ”Search protocols on swarm munitions have been improved, resulting in more aggressive target tracking. HUD systems have been modified to allow user preset customizations to provide better useability for our operators with color-blindness.“ - Our first round of S

  12. Developer post

    Patch Notes!

    Report: 2041/5/26 ”Confident that the recent production-level Multirifle logistics chain is meeting specifications, drone weapons protocols have undergone adjustment under the direction of the Triumvirate to favor non-solid firing modes in order to conserve munition stores. In or

  13. Developer post

    April Hotfix/Tuning Patch

    Report: 2041/4/10 ”Efficiencies brought to both the power-coupling system and the transmission network for the Multirifle have resulted in decreased power draw on the exosuit power supplies during engagement. Swarm munitions are being upgraded for increased velocity as contractor

  14. Developer post

    Happy April First!

    Report:2041/03/27 - Happy April 1st! . . . - Updated 3rd person Multirifle to match first person multirifle - More movement tuning - Minor particle system optimizations - The Strafe Left + Strafe Right combo is now treated as Walking when you're on the ground, just as it's treate

  15. Developer post

    Our Biggest Patch Ever!

    Report:2041/03/27 ”Inertia management subsystems are being tuned for the exosuit in light of data taken from void-ops trials. Operators can now auto-zero out their velocity in relation to the combat environment. The initial prototype Multirifle is being phased out for the Mk.1 pr