Dwarven Brawl Bros

Dwarves Might Fly

Released
Jun 25, 2015
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.0.2.2 - Minor tweaks

    This update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork. Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood

  2. Developer post

    1.0.2.2 - Minor tweaks

    This update contains various minor tweaks and fixes, most notably making the Teleglove's projectile visible, nerfing Grenade, and boosting Rapier and Pitchfork. Also, if you like the blood effect and long for more, check out the new bloodfest+ and bloodfest++ values of the blood

  3. Developer post

    1.0.2.1 - Weapon balancing & Family Arsenal (Happy Hour) mode added

    This minor update fixes a few melee weapon balance issues, mainly nerfing Sword and making Rapier and War Hammer more usable. Happy Hour version of the Family Arsenal mode was also (finally) added, meaning that same weapons for everyone with only special attacks game mode is now

  4. Developer post

    1.0.2.1 - Weapon balancing & Family Arsenal (Happy Hour) mode added

    This minor update fixes a few melee weapon balance issues, mainly nerfing Sword and making Rapier and War Hammer more usable. Happy Hour version of the Family Arsenal mode was also (finally) added, meaning that same weapons for everyone with only special attacks game mode is now

  5. Developer post

    1.0.2 - Content update II - Seemingly single target weapons

    When swinging an axe just doesn't quite cut it. :dorf: 1.0.2 - Content update II - Seemingly single target weapons This content update adds three new weapons , balances many existing weapons, and adds several playability tweaks. Weapons! There are now 31 weapons (and 124 differen

  6. Developer post

    1.0.2 - Content update II - Seemingly single target weapons

    When swinging an axe just doesn't quite cut it. ːdorfː 1.0.2 - Content update II - Seemingly single target weapons This content update adds three new weapons , balances many existing weapons, and adds several playability tweaks. Weapons! There are now 31 weapons (and 124 differen

  7. Developer post

    1.0.1.4 - Control options, minor weapon balancing

    This minor update adds a few options that allow tweaking player controls. The mini jumping can now be disabled altogether, as well as continuous jumping/attacking when the corresponding button/key is held down. Currently, these settings affect all the players. As marginal gamepla

  8. Developer post

    1.0.1.4 - Control options, minor weapon balancing

    This minor update adds a few options that allow tweaking player controls. The mini jumping can now be disabled altogether, as well as continuous jumping/attacking when the corresponding button/key is held down. Currently, these settings affect all the players. As marginal gamepla

  9. Developer post

    A few free keys still available for 4-6-player gameplay video makers! (Happy Hour)

    We still have a few keys reserved for the players making 4-6 player gameplay videos in YouTube, Steam or similar platform. If you have an active YouTube channel with local multiplayer videos (ones with few subscribers are okay too!) or similar account, send us an email to apply!

  10. Developer post

    A few free keys still available for 4-6-player gameplay video makers! (Happy Hour)

    We still have a few keys reserved for the players making 4-6 player gameplay videos in YouTube, Steam or similar platform. If you have an active YouTube channel with local multiplayer videos (ones with few subscribers are okay too!) or similar account, send us an email to apply!

  11. Developer post

    1.0.1.3 - Weapon picking while attacking bug fix, new achievements

    A rare, but fairly critical bug was discovered that allowed players to pick up weapons while attacking and continue the attack of the last held weapon with the newly picked one. This affected the weapons picked on top of the unarmed attack, as in that case weapons were automatica

  12. Developer post

    1.0.1.3 - Weapon picking while attacking bug fix, new achievements

    A rare, but fairly critical bug was discovered that allowed players to pick up weapons while attacking and continue the attack of the last held weapon with the newly picked one. This affected the weapons picked on top of the unarmed attack, as in that case weapons were automatica

  13. Developer post

    Steam Trading Cards & emoticons added!

    Surprise! Steam Trading cards and emoticons are now available for the players of DBB! Currently, there are ten cards you can acquire by playing DBB, and six dwarven emoticons to unlock with badges! Happy collecting, cheers! :dorf::identitycrisis:

  14. Developer post

    Steam Trading Cards & emoticons added!

    Surprise! Steam Trading cards and emoticons are now available for the players of DBB! Currently, there are ten cards you can acquire by playing DBB, and six dwarven emoticons to unlock with badges! Happy collecting, cheers! ːdorfːːidentitycrisisː

  15. Developer post

    1.0.1.2 - Hit blood effect tweak and other minor changes

    This minor update changes the hit blood effect slightly to make it look less like a random red blob when players get hit. The dying blood effect remains untouched. For those longing for more gore and have a hefty CPU, set the meat count in the options to the newest top value of 1

  16. Developer post

    1.0.1.2 - Hit blood effect tweak and other minor changes

    This minor update changes the hit blood effect slightly to make it look less like a random red blob when players get hit. The dying blood effect remains untouched. For those longing for more gore and have a hefty CPU, set the meat count in the options to the newest top value of 1

  17. Developer post

    1.0.1.1 - Camera tweaks, slow-on-hit to affect attack cooldowns, tile durability options (new 90% default)

    Slow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the du

  18. Developer post

    1.0.1.1 - Camera tweaks, slow-on-hit to affect attack cooldowns, tile durability options (new 90% default)

    Slow-on-hit attacks are now more usable: the slowing attacks now affects the target's attack cooldown replenishing as well, slowing the opponent's hit frequency. Before this update, the effect only slowed down the movement speed. There is now also an option for controlling the du

  19. Developer post

    1.0.1.0 - Content update: 3 new weapons, stages, and game modes

    New content has been added into DBB, including three new weapons, stages and game modes. Weapons (the best stuff) Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives Pitchfork Extremely long reaching melee weapon with mode

  20. Developer post

    1.0.1.0 - Content update: 3 new weapons, stages, and game modes

    New content has been added into DBB, including three new weapons, stages and game modes. Weapons (the best stuff) Grenade Launcher Fires explode-on-player-touch explosives that have more bounce on them than other explosives Pitchfork Extremely long reaching melee weapon with mode