Update 1.0.2
-Fixed addt. minor bug with stick throw when it hits two things at once -Added 0 damage mode (NOTE: you will not earn achievements with 0 damage)
Developer posts and news about this game.

-Fixed addt. minor bug with stick throw when it hits two things at once -Added 0 damage mode (NOTE: you will not earn achievements with 0 damage)

Hello all! A small patch has been made to this game fixing various minor bugs. Fixed bug with Bear Clan boss being stuck at doorway Achievements are now shown as soon as they are achieved rather than upon closing the game Stick throw bounces off walls Fixed bug with "Are you sure

Hello all! Minute Man is now available for purchase. Please enjoy the game!

Hello all, Minute Man will be releasing in less than 24 hours! For this, I wanted to post the full clan portraits and show them off to you guys: These portraits will be used in the level select and for achievements instead of the previously shown images. Feel free to use them for

Hello all, I got achievements done today, so they will be a part of the full game. There are a few with pretty straightforward conditions: Level Completion These achievements are received upon the completion of a level. This, of course, includes the hardest level in the game - th

Hello all! We have updated a better pre-release demo, featuring some changes to the multiplier mechanics - we now have three new types of multipliers (Aerial, Slide, and Throw). Additionally, multipliers will now be added together into a total multiplier rather than multiplied to

Hello all! We are excited to announce that Minute Man is releasing on October 1st, 2026! We've also slightly updated the demo to be a pre-release version. We hope you enjoy the game when it comes out!

Hello folks! Firstly, we've released a new demo of Minute Man, featuring minor changes to the hit stop, level layouts, and various bugfixes. In addition, we've released a new preview of the Squid Clan, who uses their long arms to move around and fight. This clan is probably my pe

Hello folks! We hope you like May Demos, because we have released a 4th May Demo! Changes to this demo include: Improved, themed UI for menus Brief stops during hits and time freezes Slight changes to the raccoon clan Various minor bugfixes We hope you enjoy this demo!

Hello, folks! After collecting feedback, we've released an even better May Demo, containing several changes to gameplay and visuals. These include: Freezing time is less flashbang-ey; the freeze time effect is now a fade in/out rather than a hard cut. Checkerboard backgrounds hav

We've released the Better May Demo! It's an improved version of the May Demo with new SFX and more colorful UI. Please enjoy the demo!

Hello all! We have released the May Demo, which includes several improvements to the game. These include the ability to aim attacks upwards/downwards as well as several visual improvements to hitting enemies so that the hits feel more impactful. We will have more news coming soon

Hello folks - we've updated the demo once again! The April Demo is mostly the same as the March Demo and contains the same three clans (Fox, Raccoon, & Bear), but with some visual updates w/ visual elements and particles that we think improve the experience, as well as a few

Hello All! We are exited to show you a new clan that you will be fighting against in Minute Man. Prepare to fight the RABBIT CLAN, who hide and come out of burrows across the map as they fight! As development continues, previews of the other three clans yet to be announced will b

Hello folks, the March Demo is now available for download! This updated demo features changes to the combo system (every 5 pts of damage rather than every long stun) and invulnerability timers to be based off raw damage rather than long stuns (i.e. basic enemies will never be inv

Hello All! We're very excited to share news of this game as development continues! Firstly, for those of you that have tried our demo and wishlisted our game, thank you! I'll admit I've bungled the marketing to this game thus far, but I hope to rectify that somewhat as developmen