Graphics: DirectX 11 GPU with 1 GB VRAM — Intel UHD 620, GeForce GT 1030, Radeon RX 550. Enough to draw the game; on this tier let a phone do the tracking (see notes).
DirectX: Version 11
Storage: 1 GB available space
Additional Notes: No webcam required — your phone can be the camera. The free Catch Flex: Controller app for iOS and Android does the tracking on the phone itself and sends only movement data over your own Wi-Fi, so the PC is left with nothing but drawing the game. That is also the smoother choice on a weak GPU. A webcam works just as well if you already have one. Either way, leave yourself room to stand and move with your whole body in frame, in even lighting.
Graphics: GeForce GTX 1060 / Radeon RX 580 with 4 GB VRAM - needed only if the PC itself tracks you from a webcam.
DirectX: Version 12
Storage: 1 GB available space
Additional Notes: Play with whichever you prefer: a webcam, or your phone running the free Catch Flex: Controller app for iOS and Android. Tracking from a webcam runs a neural network on the GPU and needs compute shader support; the phone does that work itself instead. A 1080p 60 fps webcam and even, front-facing light give the steadiest tracking. Local split-screen Versus draws two views and roughly doubles the GPU cost.