Update Notes for 8 August 2026
Localization was disabled. It is now enabled ːsteamhappyː 3 languages are missing for now. I will add them soon.

Developer posts and news about this game.

Localization was disabled. It is now enabled ːsteamhappyː 3 languages are missing for now. I will add them soon.

THE CITY, REDRAWN The biggest update Noir Lords has had. Good news first: you do not have to relearn anything. Same crew, same cases, same brutal rule that one loss ends the run. No new mode to figure out, no systems bolted on. What I did instead was go back through the whole gam

Noir Lords - Patch Notes Bug Fixes Fixed an issue where Poison effects could cause problems when only one card remained and the match ended. Fixed an issue affecting Franklin's Dread III upgrade progression. Fixed an issue affecting Victor's Dread III upgrade progression where th

Noir Lords is part of Deckbuilders Fest 2026! To celebrate, the game is available at a special discount for the duration of the event. You can also play the free demo and experience the game before jumping in. View game page What to expect: • Fast-paced, strategic card battles •

Fixed localization issues in German, Japanese, and French that caused overly long text and unnecessary spacing.

Patch Notes – Latest Update This update brings full story localization, UI improvements, and several important gameplay fixes. 🌍 Localization Updates The full story is now available in all supported languages: English, Portuguese, German, Italian, French, Spanish, Chinese, Korea

This update focuses on expanding localization support, improving story flow, and fixing several gameplay issues. 🌍 New Localizations Added Portuguese Japanese German Italian More players can now enjoy Noir Lords in their native language, with additional improvements to existing

I’ve just released a brand new Narration Trailer for Noir Lords , a short glimpse into the world, the tension, and the forces you’re about to face. And this time… the story is told by an unexpected voice: a cat watching it all from the shadows. Step into the darkness, listen clos

Hey everyone, This is a small update focused on improvements and fixes for Noir Lords. Adjusted card opacity for better clarity and readability Improved some UI elements for a smoother experience Re-added the “Skip Tutorial” option Nothing major this time—just polishing things up

Hey everyone, Another localization update is here! This time, I’ve focused on improving Chinese, Russian, Korean, and Vietnamese translations. Some of these had issues with clarity, consistency, and formatting, especially after recent updates. These have now been reviewed and imp

Hey everyone, I’ve just rolled out a new update focused on improving the game’s localization. Some of you may have noticed there were issues with translations in the past, especially in Spanish, French, and Turkish . These caused inconsistencies, formatting problems, and in some

Detectives, Steam recently introduced a Predicted Release Date feature for Early Access games, and I’ve added it to the Noir Lords store page so you can see when the game is expected to fully launch. Current Target: July 2026 Development has been progressing steadily, and Noir Lo

UI fixes and tweaks. Better procedural enemy squad logic. New interaction buttons added.

Hey everyone! I’ve pushed a small update to improve the Procedural Version of Noir Lords. ✅ Fixes Fixed an issue where Procedural runs could sometimes generate more cards than intended Fixed rare cases where the game would fail to generate any cards at all Overall Procedural game

A Personal Note from the Developer Hello everyone, I want to share something very personal with you. After a long and difficult battle with infections and illness, my father passed away. We fought together for a long time. There were moments of hope, moments of exhaustion, moment

Detectives, it’s time to step into the shadows. The Noir Lords Demo is officially live on Steam and you can play it right now for free . This demo is a first taste of Noir Lords : a fast-paced, noir-themed card battle game where every decision matters and every match is over befo

A small but important hotfix is live! Fixed an issue where Purrrow displayed an incorrect Dread level. The card now properly reflects its intended Dread level. Thanks to everyone who reported this. As always, I appreciate you helping make Noir Lords smoother with every update. 🐾

🃏New Cards, Procedural Levels & UI Fixes This update brings long-awaited gameplay options, new companions, and some quality-of-life improvements. ✨ What’s New 🔄 Procedural Levels Are Live You can now choose between Story Levels (static enemy decks) and Procedural Levels (dy

A new year means fresh starts, and a smoother first step into Noir City. This update focuses on making the game more welcoming and easier to read without breaking the fast, punchy flow that defines Noir Lords . 🧭 Tutorial Improvements The tutorial has been reworked and simplifie

Fixed an issue that caused problems when exiting the Sabotage 90 menu. Inventory now clearly indicates whether you’re in Sell mode or Upgrade mode. Happy Gaming!