Vehicle
There should be 8 vessels to chose from as well as a new motif made for a demo.
Developer posts and news about this game.

There should be 8 vessels to chose from as well as a new motif made for a demo.

I set a goal for myself with this project to let the system speak for itself. I've been surfacing mechanics through iterations, grinding them down to something coherent that ultimately plays like a metaphor on the creation and performance of music. This update gets into translati

The rings that you create are now preserved as records that can be listened to or replayed from the main menu.

There was a lot of focus on this build for legibility: what to do, does it show you how it works, etc. This has been a highly iterative process on matching mechanics to a playable musical system. It's come a long way, and I welcome your feedback.

This version will slowly introduce you to how the system works (I hope).

This build is much more settled into what the game is supposed to be. There are 3 phases, with a total of 5 motifs. Each motif contains a set of notes assigned to different instruments. Each phase changes the dust pattern. The dust is hidden, you must boost and carve it away to h

There were a few small but mighty things that were bugging me that should be fixed now. The timing authority on this game can cause one small thing to cascade into many. During the development of this game, timing has been central yet hard to suss out at times because of the expl