Version 2.006
-Fix for map positioning on certain aspect ratios (hopefully haven't broken in for 3 monitor displays)

Developer posts and news about this game.

-Fix for map positioning on certain aspect ratios (hopefully haven't broken in for 3 monitor displays)

-Fix on score screen so that exiting it quickly doesn't lose your score (also fixes issue of space hero achievement which is related to this). -Some tidying of score screen flow. -Show score on level selection screens. -made build 32bit to improve compatibility -possible slight p

Build mainly just to bring inline with switch and ps4 version. At present just windows version -Improved GFX -added 2 additional achievements -Updated to use a much more recent version of Unity. -Added steam cloud save support

-Health Pickup different colour on Radar -Message Status show on level select -RoboDude Status show on level select. -Lag added to enemy Leading. -Lag added to hitscan projectiles -Few seconds grace period on death. -More pickups spawned after death. -Health spawn frequency incre

-Health Pickup different colour on Radar -Message Status show on level select -RoboDude Status show on level select. -Lag added to enemy Leading. -Lag added to hitscan projectiles -Few seconds grace period on death. -More pickups spawned after death. -Health spawn frequency incre

Still has 5 days less then a day to run Note: Vektor Wars should post the current score in most modes when you exit the game via the pause menu. A game mode posts the score if it shows the score screen when exiting. Check the Tournament rules about existing scores. It may be wort

Still has 5 days less then a day to run Note: Vektor Wars should post the current score in most modes when you exit the game via the pause menu. A game mode posts the score if it shows the score screen when exiting. Check the Tournament rules about existing scores. It may be wort

-Pickups now hang around for a few seconds longer.

-Pickups now hang around for a few seconds longer.

-Pickups now on mini map.. (not sure if this makes it too easy though)

-Pickups now on mini map.. (not sure if this makes it too easy though)

-Pickups are now less random to make difficulty more consistent -Hidden start settings Dialog. Hold Shift or Alt while starting to make it appear. -Fixed issue where Robodudes wander off while the game was paused.

-Pickups are now less random to make difficulty more consistent -Hidden start settings Dialog. Hold Shift or Alt while starting to make it appear. -Fixed issue where Robodudes wander off while the game was paused.

Due to a limitation in the steam leaderboards, the current set of steam leaderboards have been replaced with a new set showing the score divided by 1000. Could you please run the game and wait a short while so that the new leaderboards can be updated. Ingame leaderboards remain u

Due to a limitation in the steam leaderboards, the current set of steam leaderboards have been replaced with a new set showing the score divided by 1000. Could you please run the game and wait a short while so that the new leaderboards can be updated. Ingame leaderboards remain u

-Steam high scores now reduced by 1000 times get around steam high score limitation.

-Steam high scores now reduced by 1000 times get around steam high score limitation.

Papa J Managed to score 2,475,549,300 The Maximum score that steam can handle is 2,147,483,647 To get around this high scores on steam will now be divided by 1000 InGame Scores will remain unchanged. The Old steam boards will remain for a short while, but due to this limitation s

Papa J Managed to score 2,475,549,300 The Maximum score that steam can handle is 2,147,483,647 To get around this high scores on steam will now be divided by 1000 InGame Scores will remain unchanged. The Old steam boards will remain for a short while, but due to this limitation s

Just a note to let those who are interested know that the long awaited Linux version is now live.