AirMech Command

Carbon Games

Released
Mar 8, 2017
Platforms
Windows
Last updated
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Updates & announcements

12 posts
  1. Developer post

    Multiplayer fixed?

    I decided to ask Claude to see if it could figure out what none of us were able to--why the multiplayer server pings stopped working. It suggested some fixes, we tried them...and it seems to work? Don't expect to find many players, but if you have a friend you want to play with (

  2. Developer post

    Updates on AirMech Command's future

    Hi everyone, it's been quiet in VR land lately as the team has been focusing on the other AirMech games, AirMech Strike and AirMech Wastelands. We are nearing the completion of AirMech Strike, and focus will shift to be AirMech Wastelands and continuing work on our next unannounc

  3. Developer post

    Updates on AirMech Command's future

    Hi everyone, it's been quiet in VR land lately as the team has been focusing on the other AirMech games, AirMech Strike and AirMech Wastelands. We are nearing the completion of AirMech Strike, and focus will shift to be AirMech Wastelands and continuing work on our next unannounc

  4. PC Gamer

    Transforming robot ARPG AirMech Wastelands hits Early Access

    The original AirMech was a browser game we first wrote about all the way back in 2012 . Inspired by Herzog Zwei, it was a game about a giant robot that could transform into flying form, allowing levels to be split between ground and sky. The series has persisted over the interven

  5. Developer post

    AMC Update #1: Bugfixes and Balance

    It's been less than a week since AMC was released so we wanted to get an update out to fix the most glaring issues we have seen come up. Laser Pointer Angles - if you were using Oculus Touch controllers in SteamVR, and using the Laser Pointers, for some reason the offsets were ve

  6. Developer post

    AMC Update #1: Bugfixes and Balance

    It's been less than a week since AMC was released so we wanted to get an update out to fix the most glaring issues we have seen come up. Laser Pointer Angles - if you were using Oculus Touch controllers in SteamVR, and using the Laser Pointers, for some reason the offsets were ve

  7. Developer post

    Status Update for all Commanders

    Thank you for making the launch spectacular! We have been blown away by the positive feedback from everyone. Developing the RTS/Command mode in VR was a very challenging project, and many times along the way we found ourselves questioning the direction, wondering if when things c

  8. Developer post

    Status Update for all Commanders

    Thank you for making the launch spectacular! We have been blown away by the positive feedback from everyone. Developing the RTS/Command mode in VR was a very challenging project, and many times along the way we found ourselves questioning the direction, wondering if when things c

  9. Developer post

    AirMech Command is Launched!

    Commander, your Virtual War Room is ready. The whole team at Carbon Games is excited to share the first release of AirMech Command with full motion control support--a huge game changer for RTS games in VR. Version 57558 is live on Steam and we are standing by to make sure the lau

  10. Developer post

    AirMech Command is Launched!

    Commander, your Virtual War Room is ready. The whole team at Carbon Games is excited to share the first release of AirMech Command with full motion control support--a huge game changer for RTS games in VR. Version 57558 is live on Steam and we are standing by to make sure the lau

  11. Developer post

    Prepare for Launch, final checks...

    What is the release date? This is the main question we get, and the only reason we didn't put an exact date is that we want to release as soon as we feel good about it--not hold onto the build for an artificial release date. We expect to release this week, as early as tomorrow, M

  12. Developer post

    Prepare for Launch, final checks...

    What is the release date? This is the main question we get, and the only reason we didn't put an exact date is that we want to release as soon as we feel good about it--not hold onto the build for an artificial release date. We expect to release this week, as early as tomorrow, M