1.9.5 Released!
We've made some minor bug fixes. The full list is here:
We've made some minor bug fixes.
The full list is here: https://github.com/kronosaur/TranscendenceDev/pull/288

We've made some minor bug fixes. The full list is here:
We've made some minor bug fixes.
The full list is here: https://github.com/kronosaur/TranscendenceDev/pull/288
Hi, all! After a long hiatus, we're working on new updates to Transcendence, including a future 2.0 release. For now we have some bug fixes in version 1.9.4. The full list of fixes is here:
Hi, all! After a long hiatus, we're working on new updates to Transcendence, including a future 2.0 release.
For now we have some bug fixes in version 1.9.4. The full list of fixes is here: https://github.com/kronosaur/TranscendenceDev/pull/207
This version fixes a couple of crash bugs, including one after getting arrested or committed.
This version fixes a couple of crash bugs, including one after getting arrested or committed.
Today Kronosaur Productions is excited to announce the immediate release of Transcendence 1.9, a major new update of our epic-scale indie space opera. This release contains major new mechanics, graphical improvements, and hundreds of stability and quality fixes. New Players Welco
Today Kronosaur Productions is excited to announce the immediate release of Transcendence 1.9, a major new update of our epic-scale indie space opera. This release contains major new mechanics, graphical improvements, and hundreds of stability and quality fixes.

Version 1.9 was designed to attract new players and turn them into experienced ones. We aimed to keep the core mechanics and depth that we love, while sanding down the rough edges.
At the beginning of the game, you can now choose a level of difficulty:
The Raisu station mission in Eridani was always meant as an introduction to both the game mechanics and the universe of Transcendence. In 1.9 we expand this story and give the player a new choice: make peace with the Centauri warlords or end their threat once and for all.
We've also added missions to other stations. For example, Starton Eridani now has a Militia HQ to introduce you to the Commonwealth military. We've even added a new planet at the outermost edge of the system.

1.9 adds many quality-of-life improvements:


You can now add the Near Stars to the map in The Stars of the Pilgrim. Visit Sol, interact with the Four Powers, and fight the Dreaming Horde as a pilgrim.

We've completely redesigned the Jiang's Star System to more appropriately represent the capital of the Sung Slavers.
Version 1.9 adds several new missions, including new Commonwealth militia missions, Commonwealth residential missions, a Ferian miner mission, and Sisters of Domina missions. There's also a new Black Market mission arc that culminates in a new wingmate.



This development build adds Steam achievements: Let us know what you think!
This development build adds Steam achievements:

Let us know what you think!
Transcendence 1.9 is an important release for us. Transcendence has always been a niche game—a hidden gem—that takes some effort to appreciate. 1.9 is designed to attract a larger audience. We will fix most of the unpolished parts of the game while doubling-down on what makes the
Transcendence 1.9 is an important release for us. Transcendence has always been a niche game—a hidden gem—that takes some effort to appreciate. 1.9 is designed to attract a larger audience. We will fix most of the unpolished parts of the game while doubling-down on what makes the game great: exploration, interesting mechanics, and a fully realized universe.
In this video, developer George Moromisato talks about some of the new features in 1.9 Beta 4:
Here's a list of the major features:
1.9 Beta 4 will be the last major beta before the final 1.9 release. We'd love to hear your feedback. Let us know what you think!
1.9 Beta 3 is now ready for testing. You can access it by selecting the NEXT branch on the Betas tab. This release has the following changes: Eridani has some new missions, including access to the Centauri settlement. The Ellen Quinn mission arc is now complete. Join the Black Ma

1.9 Beta 3 is now ready for testing. You can access it by selecting the NEXT branch on the Betas tab. This release has the following changes:
We recommend that you start a new game with this version (rather than continue an old game created with the previous version).
The full list of fixes is on Ministry: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=129
Thanks to everyone who submitted bugs and suggestions for this release!
The magnificent walled stations of the Sung float among scorched asteroids, lit by the relentless glow of a red giant. Welcome to Jiang’s Star! Even in the earliest design specs, the Jiang’s Star system was meant to be the capital of the Sung Slavers. Just as Charon is the climax

The magnificent walled stations of the Sung float among scorched asteroids, lit by the relentless glow of a red giant. Welcome to Jiang’s Star!
Even in the earliest design specs, the Jiang’s Star system was meant to be the capital of the Sung Slavers. Just as Charon is the climax to the New Beyond, Jiang’s Star was going to be the climax to the Ungoverned Territories. But everything takes longer than I expect, and even in version 1.8 there was nothing special about Jiang’s Star. Depending on the vagaries of the RNG, there might not even be any Sung stations there.
In 1.9 I’ve redesigned Jiang’s Star to be a unique system, filled with Sung stations. In this newsletter I will show off the new system and talk about the future of the Sung.
The Sung Civilization (called the “Sung Slavers” by the Commonwealth) colonized the Ungoverned Territories about 150 years ago, displacing the Huari Empire. They are the primary enemy in that region, much as the Charon Pirates are the primary enemy in the New Beyond. Their distinguishing characteristic is their mastery of cybertechnology and their use of slaves to provide the vast processing power required for their systems.
I haven’t fully fleshed out their lore, but here is a brief outline:
In this video, I visit Jiang’s Star and fight the Sung.
The Sung can be a source for future adventures and game mechanics. Here are a few ideas of how we can develop them further:
Mission Arc: I’d love to create a mission arc with the Sung as the principal antagonist. Perhaps there is an “underground railroad” helping to free slaves and bring them to safety in the Commonwealth. But the Sung have infiltrated the group and will stop at nothing to shut it down.
Alternatively, maybe we can create a mission arc in which you help the Sung (or a faction of the Sung). Slaves are supposed to be just an unconscious node in a vast grid, but sometimes their consciousness leaks through and the slave becomes lucid inside the Celestial Grid. One slave becomes a Deva and seeks to liberate all slaves, replacing them with vat-grown neural networks. But conservative elements oppose this evolution and prepare to wage war to stop it.
More Programs: The Sung cyberdeck and its programs are a unique mechanic in the game. It would be great to expand on this and give the player a viable chance to use programs as a combat strategy. This might be similar to (and synergistic with) the CDM shard programs in Eternity Port.
Other Cyber Realms: Speaking of Eternity Port, is there a connection between the CDM’s virtual reality (grayspace) and the Sung’s Celestial Grid? Have any CDM denizens been to the Celestial Grid? Have any Devas visited Eternity Port? What about Luminous? What about the Dreaming Horde? It might be interesting to clarify the relationship between them.
What do you think of the new Jiang’s Star? Do you have any interesting mission ideas for the Sung? Let me know in the comments here, or write to me: [email protected].
You can buy Transcendence here on Steam or download a free version on our site. If you’re really brave you can download the development version and/or contribute to the code on GitHub.
Subscribe to our newsletter on Substack to get weekly updates on the game delivered to your inbox: https://transcendence.substack.com/
I’ve been working on improving the Eridani System. As the first system in the game, Eridani needs to be exciting, memorable, and an enticement to play the rest of the game. In short, a lot is riding on it, and I don’t think we’re there yet. In this post I’ll talk about my approac
I’ve been working on improving the Eridani System. As the first system in the game, Eridani needs to be exciting, memorable, and an enticement to play the rest of the game. In short, a lot is riding on it, and I don’t think we’re there yet. In this post I’ll talk about my approach in redesigning Eridani and give you a sneak peek at the result.
Think of the Eridani System as the pilot of a TV series. We have some characters: the Pilgrim, of course; Benedict; the Raisu station master. But what’s the plot? What’s the story arc? Originally I thought Benedict’s missions, culminating in the rescue of Fiona, would be the main story arc. But that’s not a complete story. It’s only the beginning of an ongoing story.
Instead, I think the Raisu Station mission is the main story. If nothing else, it has a beginning, middle, and end. Raisu Station has been taken over by Centauri Warlords (beginning). When the Pilgrim destroys some Centauri stations, the Raisu stationmaster protests—she fears the warlords will punish Raisu. But the Pilgrim’s success convinces her to confront her fears and she tells the Pilgrim about the warlord leader, Arco Vaughn (middle). With the help of the stationmaster’s missile launcher, the Pilgrim hunts down Arco Vaughn and frees Raisu Station from warlord control (end).
This story is a good start, but it has a couple of weaknesses. First, it’s too short and doesn’t give us much opportunity to get to know the characters. Second, it offers no real choice for the player to affect the outcome.
In the new version I’m expanding the story and adding two different possible endings.
After killing Arco Vaughn, the player returns to Raisu Station and learns that the warlords have vowed revenge. Now the Pilgrim must defend the station against a concentrated attack.
The Raisu stationmaster decides that the only way to guarantee peace is to eliminate the Centauri settlement at the edge of the system. Now the player has to choose whether to help her or refuse.
One of the core elements of Transcendence is its moral ambiguity and complexity. I’m not going to claim any great philosophical insight, but I hope the game presents a more complex picture than just good vs. evil.
The revelation in the Huari dream sequence is a good example. Similarly, the player’s choice to either save or destroy the CSC Antarctica demonstrates that there is no single right answer.
The player’s choice to either destroy or save the Centauri settlement serves multiple purposes. It adds a choice with game-effects: one choice gives you free refueling and armor repair; the other choice gives you access to Centauri items. And just as important, it adds role-playing choices for the player: Do you want to play the hard-hearted realist who knows freedom is bought with blood? Or do you want to be the optimist who gives peace a chance?
The new Eridani storyline will be released with version 1.9 Beta 3, but until then you can watch a playthrough below:
This year we've been working on a major release, and we've got a beta version for you all to try out. Version 1.9 is designed to bring in new players by improving the initial experience, and cleaning up some of the original game mechanics. The result is a much more accessible and

This year we've been working on a major release, and we've got a beta version for you all to try out.
Version 1.9 is designed to bring in new players by improving the initial experience, and cleaning up some of the original game mechanics. The result is a much more accessible and enjoyable game.
The beta version is accessible by selecting the NEXT branch on the Betas tab.
Here is a partial list of changes:







Kronosaur Productions is excited and relieved to announce the immediate release of Transcendence 1.8, the greatest version of our epic-scale indie space opera. This release contains major new mechanics, graphical improvements, and hundreds of stability and quality fixes. Ship Bro

Kronosaur Productions is excited and relieved to announce the immediate release of Transcendence 1.8, the greatest version of our epic-scale indie space opera. This release contains major new mechanics, graphical improvements, and hundreds of stability and quality fixes.
The ability for the player to change ships existed in previous version, and several mods made use of it. In version 1.8 we've added ship brokers that sell ships to the player, either to replace their own ship or that of their wingmen.
In addition, we've introduced three new playable ship classes:
Ship brokers are available at Commonwealth dry docks, Commonwealth metropolises, Commonwealth fortresses, and at the Fleet base of Point Juno.

Version 1.8 adds a new trade-off between armor mass and speed. Depending on your ship class, certain heavy armors will reduce your maximum speed. This adds another dimension for play style as you decide to either optimize for a fast, lightly-armored ship or a slower but heavily armored ship.
In addition, different ship classes are optimized for either light or heavy armor. The Sapphire class, for example, loses a couple of points of speed with heavy armor, but a heavy gunship like the Manticore is unaffected.
Another revamped mechanic is trading. In 1.8, prices of trading goods vary more significantly across star system. For example, systems with lots of mines will pay less for ore, while systems with lots of populated stations might pay more for food and luxuries.
A new trading computer option—which is built in to the EI500 freighter—gives you pricing information and suggestions for where to get the best price for your goods.
This latest version adds news images for over two dozen ships and stations. We've increased the detail level and scale for many old stations. Below are some examples of redone Marauder stations:

As always, the new version adds API enhancements for modders, including (finally) PNG image support. Many of the new API changes are being used to support The Vault of the Galaxy, but many others have been added by request.
In addition, we've fixed over 400 bugs, which greatly improves the stability of the game.
Thanks to everyone who submitted bug reports and who contributed to this release!

Every year at this time I talk about what we accomplished the year before and what to look forward in the new year: Thanks to everyone who supported the game in 2018!

Every year at this time I talk about what we accomplished the year before and what to look forward in the new year:
http://multiverse.kronosaur.com/news.hexm?id=2039
Thanks to everyone who supported the game in 2018!
Today is the 15th anniversary of the first public release of Transcendence (version 0.7). To celebrate we're doing a special 50% off promotion! Thanks to all of you who have supported and contributed to the community over this last decade and a half!

Today is the 15th anniversary of the first public release of Transcendence (version 0.7). To celebrate we're doing a special 50% off promotion!
Thanks to all of you who have supported and contributed to the community over this last decade and a half!
I've updated the NEXT branch to 1.8 Beta 3. This version fixes various bugs and adds a few minor changes: Sung slave camps have been improved to increase the chance that slave quarters survive. Acid-filled containers no longer damage cargo items; instead, they damage armor. Minin
I've updated the NEXT branch to 1.8 Beta 3. This version fixes various bugs and adds a few minor changes:
The complete list of fixes is here: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=102

The next branch has now been updated to 1.8 Beta 2. This build has bug fixes and minor enhancements. The full list of fixes is here: Meanwhile, I'm slowly making progress of Part II, the post-Heretic adventure. There's a lot of work left to do, but I'm very excited about it. I'm
The next branch has now been updated to 1.8 Beta 2. This build has bug fixes and minor enhancements. The full list of fixes is here: https://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=101
Meanwhile, I'm slowly making progress of Part II, the post-Heretic adventure. There's a lot of work left to do, but I'm very excited about it. I'm planning on releasing it by the end of the year.
We've been working on updates to the game and we'd love you to try them out. You can access 1.8 Beta 1 in the next beta branch. This release has the following features: You can buy new ships at dry docks and Commonwealth fortresses. There are 5 new playable ship classes, includin
We've been working on updates to the game and we'd love you to try them out. You can access 1.8 Beta 1 in the next beta branch.
This release has the following features:
We've been working on updates to the game and we'd love you to try them out. You can access 1.8 Beta 1 in the next beta branch. This release has the following features: You can buy new ships at dry docks and Commonwealth fortresses. There are 5 new playable ship classes, includin
We've been working on updates to the game and we'd love you to try them out. You can access 1.8 Beta 1 in the next beta branch.
This release has the following features:
The latest release, in development for over a year, contains major user interface, gameplay, and graphical improvements: Benedict & Fiona : After Fiona is attacked and injured by Penitents, you'll help Benedict to uncover the mysterious reasons behind the attack. But the trai
The latest release, in development for over a year, contains major user interface, gameplay, and graphical improvements:
Read more at the Multiverse and let me know what you think here.
The latest release, in development for over a year, contains major user interface, gameplay, and graphical improvements: Benedict & Fiona : After Fiona is attacked and injured by Penitents, you'll help Benedict to uncover the mysterious reasons behind the attack. But the trai
The latest release, in development for over a year, contains major user interface, gameplay, and graphical improvements:
Read more at the Multiverse and let me know what you think here.