April 20th Small Bug Patch
Fixed a small bug regarding jump pads in Trial 4-6.
Developer posts and news about this game.

Fixed a small bug regarding jump pads in Trial 4-6.

Hello! Based on feedback in our latest playtest, we're releasing the following changes! Thanks to all who have participated and continue to participate in the playtest! Added two new trials to trials section 4 Fixed issue with readable documents shrinking after returning from set

- Added Cain's Trials - Light optimization for lab facility and trial chamber scenes - Misc bug fixes

Fixed bug with player collision/rolling sounds Added dialog subtitles to recording on first door passcode puzzle

Added new hostile enemy, a small orb with spikes, that will follow, jump on, and attach to the player and then explode, causing damage. Currently, this appears in the vent shaft area, forest area, sewer and the core rail hub. Added new "Blast Shield" levels to the Protection upgr

Fixed bug in pipes where player could sometimes fall through the world. This should not happen anymore. Modified the first passcode puzzle so that the audio track makes more sense in the game world. It now uses a different code. Added dialog subtitles Added multiple lore items. M

- Added controller support! (except for changing bindings... that will come in another update) - Added additional checkpoints after key points where a puzzle or challenge is completed. - Fixed an issue with activating thrusters in pipes - Made challenge mode more challenging (inc

- Added new hints to the door passcode puzzle in the ventilation shaft. Also, changed the code. I hope this is not too easy now! - Added volume controls to settings menu - Added volume ducking to music and sound effect channels so that dialog will always be audible in loud enviro

Quick bug fix for thrusters which were not working at some elevations.

- Added a new objective - LANDA will now ask you to make some upgrades on the upgrade station before asking you to go turn on the power to the radio tower. This will ensure the player is familiar with the upgrade process before leaving the test facility. - UI now correctly handle

Reworked Jumping mechanic. - Jump height/distance now varies depending on how long you hold space bar - Movement keys now "nudge" the player during jump - On landing, if left-shift isn't pressed, velocity is reduced significantly to keep from over shooting desired landing spot Ad

Small bug fix

- Removed batteries and charging stations from game, and added "challenge mode" where batteries will be enabled. Challenge mode will be enabled after completing one playthrough. Many players aren't making it to the vent shaft... probably due to not finding enough batteries. - Whe

- Added battery charging stations at several points between the start of the game and the forest area - and removed a few batteries that would be redundant. I believe after that, players should have their batteries upgraded and should be comfortable moving forward without chargin

- fixed player camera view to prevent inverting the camera when moving past the straight down orientation. - Modified moving platforms to not allow interactions with NPCs - Modified upgrade stations and readable documents to return camera to normal FOV (60) while in use - Added c

Fixed bug preventing correctly changing screen resolution in settings.

Build 1.03 (playtest) changes: - Added a far more robust settings UI. The audio tab and the shadow quality adjustment are not functional yet. Everything else should be. - Fixed issue in vent shaft sand area where player could enter catwalks from below (due to one-sided collider).