Update 024 - stats
We've added a very small update to display the total number of bricks destroyed! You can find it under the Global Leaderboards! Please enjoy this trivial but awesome stat :). How much did you break? As always, until the next time!

Developer posts and news about this game.

We've added a very small update to display the total number of bricks destroyed! You can find it under the Global Leaderboards! Please enjoy this trivial but awesome stat :). How much did you break? As always, until the next time!

Hey, ho, ho! Did you know... we had some snow? No? Well, we had at least a hand fulll, "yo!". And with one snowball at the time we filled 5 rooms with snow! That's right, please enjoy this free holiday update with new bricks, 5 new levels, a better flow for (new) players, lasers,

Our second update with tons of new improvements, content and a lot of more sparks! We are still very excited about our initial released this month and today we released version 1.2.0 for the public, bringing improved player flows, extra upgrades and 5 extra bonus levels! There ar

Hello Kabonk-ers! We are happy to announce our first major patch since we went public and we are quite excited with everything so far! First or all, a thank you ... Most of our initial players are our friends and they have been really supportive! Check out this awesome gift we go

It has been a very exciting and amazing ride and we are really happy to tell you that Kabonk! is available to play! Please head over to the store and get yourself a copy! It has been a life long dream to release a full game and today that day is finally here. We are super proud a

We have added a few small changes to the game: Improved the flow of level 37; Fixes issues where some people crashed after resetting a level; Added drops for Bonus levels 3-5; Thanks F. We also have a review from Higher Plain Games! Pretty awesome! And working on a improved websi

We have made two fixes that happend to some users: Fix bug where camera got stuck after resetting level; Fixed crash when a big ball left a portal for the second time; We have also updated the demo with all improvements and updates from the live version. Thanks for those reportin

We've submitted our game for review, and after a round of feedback, Kabonk! has been approved! We're ready to smash that big ol' release button! But hold your bricks: we're not launching just yet. The official release is still set for October 10th , giving us time to play-test re

We’ve packed Kabonk! with a ton of fun and exciting improvements! And did some profiling. Thanks Ari! Originally, we planned to release the game in September/October, and technically, that could’ve worked. But as we’ve said time and time again: a game is never truly finished. Sur

A little than a month away for the release. We are nervous and excited! But that doesn't mean we are sitting still. Quite the opposite. Hall of Fame : We've added the Debut-, and our initial demo launch leaderboards in the hall of fame. These top scores are now forever. Added a n

We've continued to improved the game, make it more accessible, more enjoyable* and more polished. And the biggest addition is probably the Endless mode! But more on that later. The finally final art of the Steam assets Aka, the famous Steam capsule. I know that most developers wo

Tuuuut, tuut tuut, tuuuut. Our game is... Playable from start to finish. Achievements in place, leaderboards ready for entries. The bricks ready to be Kabonk!'t. Ball polished to be smashed... That means we are confident to announce our release date: October 10th, 2025! Until tha

Tuut, tut tut tuuut, tut tut tuuuuut! You get the vibe. Here is one of the many final countdowns updates. Because as mentioned before, we are never done, but we are (super) close to playable. And the release date is getting real close. Exciting! We have updated and improved a lot

Hello Brick Breakers! First of all. Thanks! Thanks for anyone playing so far in this newly updated demo! We are very happy with the results so far. And talking about results. Let's check the standings of our Debut Festival Leaderboard... This looking good, Jassie. Anyway. Let's g

Join the fun at Kabonk!'s Debut Festival this August! Our brick-breaker game is kicking off its first event, and you can shine on the leaderboards! Compete on special leaderboards for each game theme all month long. Aim for the Top 3 to make your mark! Download the demo , blast t

Hello Brick Breakers fans. The longer we are in this classic zone to more related games we find and all are special in their own way, so I made a little shout-out to some of them below. But for now, not the biggest update but perhaps the most visual update since a while. Here is

In this post, we'd like to delve a bit deeper into how we used interest curves to enhance the game without adding a ton of new features. This deep dive will contain spoilers , so please skip it if you want to keep the surprises for when you play the game. Interest curves An inter

A little grind here, some refactor there, something new everywhere! A little late update, but a huge one for sure. While games are awesome to play, see and even to design, there are a lot of gears turning to make it all work. One extra gear added and the whole machine slows down

Our initial 'release' on Steam was the demo we launched a few weeks ago. Perfectly timed for Steam Next Fest, but with enough leeway to keep the stress at bay. But let's be honest, it was a bit nerve-wracking. All those new experiences and firsts can make us a bit on edige. For w

Hello! Just a small update with some visible changes! First of all, thanks for playing the demo! It is soo cool to see and know people actually playing a game you have been working on so long. Even if it is 'just' a demo. Luckely we have no big issues as of yet but there are some