Our initial 'release' on Steam was the demo we launched a few weeks ago. Perfectly timed for Steam Next Fest, but with enough leeway to keep the stress at bay.
But let's be honest, it was a bit nerve-wracking. All those new experiences and firsts can make us a bit on edige. For what it's worth: it has given us even more respect for our fellow game developers. It is a lot of work.
Since talking about Steam Next Fest: We've added a few games on the bottom that caught our attention.
But first things first... Here's an update.
Leaderboards
We've added Leaderboards for each level (currently, 50 in total!). It's pretty awesome to see your name set in stone for others to see.

Sticky effect
What's a brick-breaker without the 'sticky' upgrade? Exactly, not a brick-breaker! Here's an early concept.

Pushing some limits.
Shield
Another small but essential upgrade is increasing the paddle size (or decreasing it). Instead of just making it larger or smaller, we decided to give it a more interesting look.

And more...
For those paying attention: We've added more bumpers and portals! But more on that later.
In summary:
Added a sticky-effect;
Added shield;
Added bumpers & portals;
Improved map-size for standard levels;
Improved ping-pong effect;
Decreased minimum velocity among axis;
Added a 3-hit brick;
Added invisible brick;
Initialized 50 levels;
Shout out
A little shout-out to those games in the Steam Next Fest.
View game pageView game pageView game pageAs always, until next time!
