BugFixes, Hosting Features
Fixed Round 2 Spawn not waiting for all players Fixed wrong winner displaying in free-for-all Added option for host to lock match setting changes for players Tweaked Story mode

Developer posts and news about this game.

Fixed Round 2 Spawn not waiting for all players Fixed wrong winner displaying in free-for-all Added option for host to lock match setting changes for players Tweaked Story mode

Fixed additional alignment bugs. Updated rocket launcher to real scope. Added option to turn off seeing maps that are bigger than your space as (unavailable) options. Added option to print HTML and CSV scoresheets on game end.

Slight tweak to spectator camera. Fixed spawn world transparency. Added the ability to transfer playspace mappings from headsets to PC without needing to be present in the space and calibrate.

Improved calibration assistance and reliability; Improved UI - hit visualizations; Improved weapon UI - overheat visualization and sniper scope; New PVP map - dugout; Updated PVP map - Neon Labyrinth; Updated Lobby - Name change station and consolidated settings table; Game now s

Minor bug fixes, Improved spectator mode.

Fixed some bugs with Adventure Mode enemies, calibration, and a few other things.

Fixes a few minor bugs with Co-OP. Implements Unity Security Patch

This version finally allows boundaryless without needing to enable Developer Mode on Meta Quest. Minor fixes for enemies and narrator.

Added Co-Op adventure mode teaser, as well as several fixes in calibration and visual updates. Also keeping versions in-line with Meta Quest version.

Made the collision bumper for real-world players more noticeable.

Added a couple more fixes to ensure a smoother transition between matches.

Fixed several things that weren't reset properly at the end of a match. Also added several features to allow the host to manage the game better, making a better first-time experience for new players.

Added an option to disable turret rotation for those who get motion sick easily. Added option to place a mounted shield to your body for one-handed gameplay.