Update Notes for Version 1.2.0.1
Added tools usage VFXs (can be disabled in the setting menu) Late levels now are shorter, removing the boring start. Some upgrades balancing. Misc improvements.

Developer posts and news about this game.

Added tools usage VFXs (can be disabled in the setting menu) Late levels now are shorter, removing the boring start. Some upgrades balancing. Misc improvements.

Broadcast.

Hello everyone, I hope you are having a great day! I need to talk about this update. I've received many, many feedback about the game difficulty. And unfortunately, I failed at marketing my game correctly. Many players told me, "I thought the game was relaxing, but it turns out i

Stream for The Cozy Quest event!

Removed "End of Tutorial" tutorial. Added descriptive tutorials for the Joker, the Trader and the Detonator.

Minor bug fix

This is a playthrough stream for the game Keytamine, amazingly done by Olexa.

Most of the player's upgrades are now more effective, max upgrades went from +%24 to +%30 . This includes: Coin drop rate, damage, defense, health, and experience gain. The coin drop base rate is now one coin every 45 seconds ; previously, it was one per 55 seconds. Updated the d

Hello everyone, I'm excited to annouce that a major update for the game is now live! This update includes: Custom mode is now polished and available in the base game. When reaching the end of the wave, all basic keys can be destroyed with one click. Cleaning up and polishing. Cus

Hello everyone, I hope you are having a lovely day! The beta build of the custom mode is now live. How to Join? Anyone can join and test the custom mode. You can join it by following these steps: Open your Steam Client app Go to Library tab Go to the game Keytamine Right click -&

Added a new treasure loot box, which gives an upgrade point or coins when destroyed. It spawns rarely or under certain conditions. Game balancing.

Hello everyone, I hope you are having a great day! Currently, I'm working on a level editor. The progress is relatively slow since I'm working on my new project. But hopefully by mid-September will be fully implemented. I will annouce an open beta so you can try it around 2 weeks

Fixed a bug where the achievement Outbreak! doesn't work if you destroy a previously infected key.

Made the Outbreak! achievement required only 6 infected keys instead of 10. Making it easier to achieve.

Made level 4 slightly easier. Added 3 more cursor customizations. Some minor bug fixes.

Warden can be destroyed slightly faster. Basic keys can be destroyed slightly faster in early levels. Fixed some visual issues. Level 0: Increased spawn rate and health for basic keys in level 0, and now you start with 5 extra upgrade points.

Fixed language doesn't save after quitting the game, thanks to weedhonk for reporting this issue.

Fixed some sounds still playing while the master volume is set to 0 Fixed audio slider isn't updating correctly when opening the menu for the first time More small gameplay balancing. Thanks to 夕凪メロン for pointing out the audio issues. More info:

Added key info box, now the players can either explore by themselves, or return to the main menu and understand the key's mechanic better. This will help in case of forgetting or skipping the tutorial by mistake. Reduced the last special key (on level 10) health by 5%. Some QoL i

This is a playthrough stream for the game Keytamine, amazingly done by Olexa. If you liked it and wanted to support the creator, please subscribe for their channel: View game page