Updated to Godot 4.7
Game updated to Godot 4.7

Developer posts and news about this game.

Game updated to Godot 4.7

Updated to Godot 4.6.1

Some players asked for this setting, so here is it! FOV setting

Improved the screen filter to add dithering. Making it fit better with the style of my other games.

A highly requested feature was a start menu for the game. Now the game wont just start without asking. Enjoy! (Also fixed the ceiling texture on Steamdeck, and probably some other systems)

A small but important fix affecting Steam Deck: Removing division by zero to fix wall shader

A couple small but important updates! The game loads the window configuration before starting, preventing weird window jumps The game starts loading when the window is created, preventing further weird behavior Added "Ignore controllers" setting (must restart the game to take eff

Small update to fix a couple of bugs ahead of Steam Next Fest: Red tint remaining after game restart Missing vacuum cleaner shadow

I've improved the settings for Anti Aliasing and scaling. To ensure everyone can play without issues I've also added a Quality setting with 3 quality levels: Low Medium High Ultra I've also changed the first mandatory Anomaly from None to Red Eyes. To help players understand the

Thanks to a contributor (fix-sta) Robot Anomaly now has German language! Also improved the wording on the Error report panel. I noticed some people thinks its reporting the current floor. Now the new title "Previous floor status" should clear that ambiguity. Also the lights flick

Adding a separate savefile for stats (seconds played). This allows to: Reset the game without affecting stats Sync stats with Steam Cloud Save stats to disk frecuently This change will reset the count on the amount of time played. If you want to get the 2 hour achievement you can

Made the following changes to minimize freezes when loading a new floor: Loading only one robot per frame Slowing down player while loading Blocking player for reaching the end of the stairs, if robots are still loading In normal conditions players should never reach the block at

I've added interactivity to the tutorial to help players learn how to turn robots off, and how to remove their brains. I've also fixed the audio levels from the noises at the start. They were too loud.

Fixed a bug that made the underground floors go down to infinite, without any anomaly.

Made changes to address some issues on the late part of the game: Now the museum scenario correctly rotates to properly face the player stair Made some fixes to the allocation of anomalies to prevent missing anomalies Fix to game ending prematurely Fix to underground floor count

After receiving feedback that going back to floor 18 punish the player too much I desided to make the following change: Now the player goes back 1 floor I may change it to 2 floors, if 1 makes the game too easy Please comment if you have another idea on how this should be handled

When recording the game the timeline will diplay aditional information about the game. Also your status wll change depending of your current stage in the game.

Now the game will automatically select the best language for you on the first start. And you can change it in the new "Audio and Language" settings menu!

This is a quick update. I've fixed the Stats and Achievements not updating on Steam. To get some Achievements ( Achievements are received on the Wake Up room, when being trapped on the dark room ) you will need to replay the game.