Bug fix and small patch
Fixed the d19 comm room. - The comm panel that seals the exit room now shows on the wall and destroys properly. Added Gamepad support.

Developer posts and news about this game.

Fixed the d19 comm room. - The comm panel that seals the exit room now shows on the wall and destroys properly. Added Gamepad support.

Settings > ENHANCED now opens its own page where effects can be turned ON and OFF. Drop shadows: a shadow under every enemy, captive, item and grenade. Dynamic lights: muzzle flashes, shots in flight and explosions light up the walls and floor around them. Ogg music: The origi

Added ogg music format to Enhanced mode. Fixed: worldwide banner not displaying correctly. Widescreen should now not stretch the game.

Beta is over and the new engine is now out in full release. Now turned on: Leaderboard: You have to opt-in and only new saves should count to this. Settings > Leaderboard = Opt-in Points and speedrun are tracked. Replay: Should be easier to 100% since you do not have to restar

Big change: The levels in the new engine were mirrored compared to the original, this has now been corrected. The downside is your current saves aren't fully supported by the fix, to fix this it drops you back at the start of the level you were on. Your score, weapons and keys ar

Added: Mini map (hold TAB) quicksave (F6 to save and Alt+F6 to load) this also auto saves after each level completion. Fixes: Bullet impact should now continue to an adjacent wall. Turning slowed down a bit to minimize motion blur. Increased and decreased some of the point amount

Added: D3D11 wrapper so that Steam Overlay works. Resolution selection for 16:9. It should now default to the highest resolution your display can handle. Highest settings are 640x480 at 4:3, 1920x1200 at 8:5, 1920x1080 at 16:9. Enemy can open doors Save override popup Fixes: Soun

In-Game Visuals Eye height ajusted. Weapon model size should now match the original. Tighter enemy hitboxes. Doors are recessed into their frames with the original door-track sides, and auto-close behind you; secret doors should now stay open once found. On-screen popups removed

The depths return — rebuilt from the ground up TriSoft's pioneering 1994 raycaster is back with a brand-new native engine. It's the same descent into the Zendle Mines to free the men of Ora from the Ri — the authentic levels, art, and enemy AI you remember — now running natively

Added the option to run setup, this will allow you to set different Controls. Just run the Setup Launcher for each version you want to change. I have only tested Keyboard and Mouse not the other control options. Additional changes: dos4gw to v2.01a and dosbox-staging to v0.82.2

Apparently I broke 3D-stereoscopic when fixing the mouse movement. Should be fixed now.

We found Version 1.73 in the bin of old CDs. I could not find any notes on what was changed. Mouse controls should now work. Updated the DOSBox Staging config file.

I removed Version 1.5 as it was shareware and not the official game. Added version 1.6 and updated the launcher to a command line to keep with the retro style.

Adding Version 1.5 has a option to play. Version 1.4 includes an improved sound/timer driver and runs 15% to 20% faster. Version 1.5 fixes a problem with the time clock and includes improved enemy AI.