Source: Steam Community (opens in a new tab)
In-Game Visuals
- Eye height ajusted.
- Weapon model size should now match the original.
- Tighter enemy hitboxes.
- Doors are recessed into their frames with the original door-track sides, and auto-close behind you; secret doors should now stay open once found.
- On-screen popups removed for weapon pickups, level entry and rescues.
- Exit portals play their animation.
Combat
- Stepping on a mine is now instantly lethal on easy and normal.
- Grenades and mines should now chain explode.
- Enemies can hit each other in a crossfire.
- You can move while crouched.
Sound
- Hanging prisoners can be heard crying out when you're near them.
- Rescued prisoners teleport out with the proper sound.
Fixes
- Saves from earlier beta builds should now load correctly.
- Settings opened from the pause menu now returns you to the pause menu. (Before this would take you to the main menu)
- The stealth enemy dies properly.
- Level 19 progression fixed.