[v2.2.10] Player Buffs & Localization Improvements
Added Korean localization, player bluffing, and various quality of life improvements. Thank you for playing and the support! Take care, M

Developer posts and news about this game.

Added Korean localization, player bluffing, and various quality of life improvements. Thank you for playing and the support! Take care, M

Celebrate the last day of summer break with my game now for a limited time at just 99 Cent !

To celebrate the my birthday 13 July, enjoy a limited-time a price reduction on Cyber Sentinel ! Offer valid for a short time – don’t miss it! Thank you for the support and playing! Take care, Martin

v1.9.20 Full GameOverMenu Localization GameOverMenu is now fully localized in English, German, French, and Chinese, with dynamic translations, pluralization, and cultural accuracy for all UI text. v1.9.19 Projectile Speed Balance Reduced basic projectile speed from 7 to 5 for bet

- 2025-07-01 System Abilities Cooldown UI Implementation Complete UI system for System Freeze and System Burn ability cooldowns Implemented comprehensive cooldown tracking and visual feedback for all system abilities (System Freeze, System Burn, and System Overload) with real-tim

Cyber Sentinel – Changelog v1.9.10 – Web Steam Fallback Full API compatibility and offline achievement tracking via localStorage Added onAchievementUnlocked() event system Improved type safety and developer tools Production-ready browser fallback for Steam v1.9.9 – Greenworks Int

Thank you all for the support so far! I’ve been testing the game a lot lately and even streaming some of it. Based on feedback and ongoing testing, I’ve started making more balance adjustments. Here’s what’s new in this update: Early game player damage has been increased slightly

I’ve spent years dreaming of a Vampire Survivors-style adventure set in deep space and mix with a 2D shooter and today that dream finally launches. Enormous thanks to my family for their constant support, and even to the doubters who told me it wasn’t worth it you pushed me to pr