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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 29 | |
| 31 | |
| 28 | |
| 16 | |
| 16 | |
| 18 | |
| 10 | |
| 6 | |
| 14 | |
| 16 | |
| 16 | |
| 25 | |
| 28 | |
| 47 | |
| 29 | |
| 31 | |
| 25 | |
| 28 | |
| 20 | |
| 14 | |
| 14 | |
| 11 | |
| 24 | |
| 15 | |
| 17 | |
| 21 | |
| 26 | |
| 38 |
An update to Half-Life Deathmatch: Source has been released. The update will be applied automatically when you restart Half-Life Deathmatch: Source. The major changes include: Security and stability improvements Fixed a bug where certain custom maps would not load assets correctl