April 3rd v0.3.5
Optimisations and content updates for later levels
Developer posts and news about this game.

Optimisations and content updates for later levels

Finalized the PAX Demo, including some optimizations, final polish tweaks, and added level 2 testing access (accessible via password temporarily).

Tons of bugs squashed, anims implemented and refined, sfx made more awesome, and the ending even more realized than before. Also, a plethora of small tweaks, fixes, and optimizations.

Polish, polish, and more polish. Lots of bugs squashed, anims implemented and refined, sfx made awesome, and the ending more realized. Also, a plethora of small tweaks and fixes.

- fixed void enemy starting action on any available player death rather than restarting only after being activated first - fixed alignment of assets in demo_brontoGate04 - very minor asset movements in both demo and lvl1 versions of brontoGate04

- fixed ladder dismount being blocked by player dismount in lvl1_welcome01 - updated pre-show video in lvl1_theatre02 - fixed toggle sprint and crouch options not being interactable with gamepad - added new velocity-based wind sounds to showcase the player's movement speed better

- Fixed softlock in giftshop08 with INV items persisting in player's INV despite INVs no longer saving - Players now get pulled out of hiding spots when cutscenes play - Fixed dinos simulating physics in HuntFeed06 - Fixed fence issue in HuntFeed06 backstage that allowed players

Hi, just wanted to test this out. No fun changelog, unfortunately.