Layout & Fog Settings changed.
Clearer vision and smoother fogs
Developer posts and news about this game.

Clearer vision and smoother fogs

Updated UI for onboarding and map selection. Also polished overall. Fixed ladder glitch. Fixed selection bug Improved lighting and settings

Weather modules updated and will be added more variants. Fog shapes and placements were changed on map. Now islands are clear of them. For now.

Thanks for all the feedback so far! Here's what's new: Fixed interaction issues with rudder, anchor, and sails Fixed telescope functionality(but it's off for now) Fixed collision with underwater rocks Added graphics quality settings for lower-end PCs Improved door sounds and foot

Quick hotfix — island collision was causing some weird interactions. Should be smoother now. Polish pass coming next. ⚓

Some UI Hotfixes and Hardware Update

Hotfix — Difficulty & Balance

Enemy entering and getting stuck on ship fixed.

Login problem hot-fix

10/04/2026 -Ship's repair points relocated and updated for clearer vision -Items now show their names first -Shadowlantern highlighted -New lighting on ship added -Small island relocated for testing pace -Hunter enemy updated. -Animation fixes. -Client can't see spesific things f

Fixed: Razer Tartarus / gamepad phantom input issue. If you experienced unexpected movement, please update and try again. Make sure "disable gamepad input is clicked"

Hotfixes + sway added.

Item enters ground due other features -> Fixed. Rising rocks unnamed -> Fixed.

Rotten Sails has now welcomed 415 brave playtesters into the cursed seas. A huge thank you to everyone who played, gave feedback, and helped shape the game so far. The free playtest is still open, so if you haven’t boarded yet, now’s the time: 👉 View game page See you onboard !

-Fixed a variable that disabled ship to move after respawning -Fixed sound issues -Setting grounds for new maps

Player controller fixes. Queue: Sound effects for footsteps, New entity, Dungeon refresh, Adding scare effects (also thinking about clarification of objective)

-Improved underwater visibility -Fixed 3rd dungeon room position -Fixed lighting problem / artefacts on some placements -Fixed enemy not appearing on clients -Fixed some dungeon size problems -Decreased some collider sizes to clear out the ways as improvement of the experience

-health bar visible -some lights changed on blackmarket -redoath sea changed to blackmarket version -blackmarket fixed collider -redoath fixed collider -fog changed on blackmarket -pixel setting increased

Audio improvements and Echo effects fixes.

-Fixed sound settings -Fixed animation bugs -Lighting rework started -Debuffed Stalking Trees down to 1/4 dmg for now :) Next up! Some sound effect fixes, and more visuals fixes