Peek Version 1.1.3
Hello all, Quick update allowing the ability (per request) to reset your data if you want to start all over. It is in "Settings", accessible from the main menu. Enjoy! (And then Enjoy again!) -Andy
Developer posts and news about this game.

Hello all, Quick update allowing the ability (per request) to reset your data if you want to start all over. It is in "Settings", accessible from the main menu. Enjoy! (And then Enjoy again!) -Andy

Peek is a first person audio-deduction horror puzzle game. If that sounds up your alley, now is a great time to try it out! I just recently added a free Blind and Low Vision Mode update to the game, targeting users who would be aided by playing without relying on visuals! Peek is

A major free update is now available for Peek, introducing Blind and Low Vision Mode! I am excited to announce the release of this new mode, which is a separate audio-driven version of Peek’s ritual campaign and is designed to be playable without relying on visuals. Large-text pr

V 1.0.2 -Clarification made by adding content to the end of the tutorial. -Optimization fixes.

Hello all, Just wanted to take a sec to give a big thank you to everyone out there who checked the game out on launch week and gave it a shot! The momentum has been slow and steady, but I'm still super proud to get something out there and released and am stoked for every new pers

Hello all, What a day! After a long journey, Peek is now available to play in its entirety. Grab your best headphones, lock in, and get ready for some horror audio deduction! If you think you're up to the challenge of following the spirit around the room with audio clues only, th

Hello all, Well, we've finally made it. I'm proud to announce that after a year and a half of tinkering with this little game, Peek will be released this Tuesday, May 26th at 10:00 AM PST! I know that this type of puzzle game in a horror wrapper might not be for everyone, but I'm

Hello all, Today's update comes with some big changes: Killed a few of my OG darlings. The player can no longer look in directions while eyes are closed (which caused a lot of confusion). Took numerous playtesters' feedback and completely remade the tutorial! Added four new room

Hello all, Just released a new demo build with a ton of fixes: -Completely redesigned the tutorial, leaving less confusion. -Redesigned the audio system for clearer clues. -Redesigned the footstep system for more consistency. -Removed distractions and non-essential mechanics that

Hey all, Today's big update comes with some pretty major improvements to the game itself: Re-did the poltergeist sound effects to be more noticeable and powerful sounding so they don't blend into the ambiance too much. Gave granular audio options. My biggest feature request was b

New demo update as we prepare for launch! Completely re-did the style of the ritual room, changed the demo ending, decided to give the demo players a couple of free earnable modes, shadow updates, NEW EYES-CLOSED VISUALIZER!, general bug fixes Stay tuned for the release!

Well, after a year plus of working on this game on and off with my busy schedule it's finally time to stress test it in Next Fest! Regardless of what happen sI'm pretty proud that I was able to see this thing through from start to finish and get it released, and I really hope tha