DEMO Update 1.4.3
changelog for the version of the DEMO 1.4.3: boss behaviour fixes solved sword bug that doesn't allow player to hit the most near enemy

Developer posts and news about this game.

changelog for the version of the DEMO 1.4.3: boss behaviour fixes solved sword bug that doesn't allow player to hit the most near enemy

changelog for the version of the DEMO 1.4.2: minor fixes spanish fallback error (the text was all empty when accessing with the spanish language as system language)

Hi, I'm the developer of Evolvania and today i will update the game with a map with handdrawn graphics and a better visibility / readability. changelog of the new version 1.4.1: map visuals improvements hand drawn levels inside the map player cursor improvements If you are intere

Hello everyone, explorers of the guts! The Steam Next Fest has officially begun and Evolvania is ready to drag you into its twisted, grotesque, and fascinating world, entirely hand-drawn. For the entire duration of the event, you can follow our streaming broadcast (on a loop) . W

Hi, I'm the developer, Elan Manuguerra. I'm updating the DEMO of my game Evolvania so that it will be at his best for the next Steam Next Fest. Here the changelog for this version of the DEMO 1.4.0: 2 new enemies 1 new object with new unique functionality minor bug fixes User Exp

Now you can create unique levels or play levels that are made by the community. The editor allow the players to: create levels using different estetic customizations use all the enemies encountered inside the DEMO use 2 biomes: the INTRO and the MOUTH customize the player propert

Happy New Year! Celebrate 2026 by playing the updated Evolvania Demo. This new patch introduces many additions and improvements, all waiting to be discovered! Changelog: Added items: glass shards (they break very easily!) Added map flags (can be discovered through exploration) Ad

Hi everyone! Thank you all for playing the demo! Here's another patch to improve the experience. Changelog: new behaviour for the object "standard spike" new behaviour for the object "little sharp tooth" new behaviour for the object "little spike" added new sound effects minor bu

Hi everyone! Thank you all for your kind feedbacks! I made a small patch based on what you asked for. Changelog: Solved crash bug after entering the Mouth; Added a promt to wake up when player stays down on checkpoints; Minor bug fixes; Changed the position of some platforms; Add

𝗧𝗿𝙚𝐦𝙗𝑙𝗲, 𝑬𝑣𝙤𝘭𝒗𝗲𝗱. The Eᴠᴏʟᴠᴀɴɪᴀ demo is now live as part of the 𝑆𝑡𝑒𝑎𝑚 𝑆𝑐𝑟𝑒𝑎𝑚 𝐹𝑒𝑠𝑡 ! It’s the perfect moment to descend into a living, breathing world - one that moves and reacts to your every step. In this demo, you can: Fuse your weapons with element

The beast has awakened, Evolved. The Evolvania Demo is now live on Steam - free for everyone to explore. Step inside a living world where every corridor breathes and every fight transforms you. This is your first descent into Evolvania’s core - a glimpse of what’s to come. View g

The time has come, Evolved. The Evolvania Demo page is now live, and the beast is stirring once again. From Friday, October 24 , you’ll be able to descend into its depths and feel its pulse for the first time. Every step you take, every power you claim, every form you become, it

Ready to discover a portion of Evolvania world? You will be able to very soon! Evolvania DEMO will realease in the next weeks for everyone! The DEMO will contains 2 different biomes, 10+ enemies, a boss and a lot of different elements and levels to discover! If you are interested

The game evolves, and so does the language! Official support for English in interfaces and dialogues! Here is a small screenshot of the game menu: And here is a small screenshot of the player's inventory:

Hi! I’m the developer of Evolvania. I’ve been working hard on the game and I’m excited to finally share one of its most important features: a system that lets you fuse your weapons with elements you find in the world. You can combine countless objects with your weapons, each one