Centauri Sector

GNeguceanu

Released
Jun 23, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

17 posts
  1. Developer post

    Civitatem is now live!

    Hi Guys, My second solo project is now live! Civitatem, a medieval city builder, where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available world resources. If you like city builders, give it a try, but remember its Early A

  2. Developer post

    Civitatem - Steam Store page Launched!

    The upcoming medieval city builder Civitatem has now a coming soon page on Steam. If you are interested about the game, please follow and wishlist on the page: Since a few fans asked for a way to support the game early, i also launched the Pre-Orders page. If you Pre-Order you ge

  3. Developer post

    Civitatem - Steam Store page Launched!

    The upcoming medieval city builder Civitatem has now a coming soon page on Steam. If you are interested about the game, please follow and wishlist on the page: Since a few fans asked for a way to support the game early, i also launched the Pre-Orders page. If you Pre-Order you ge

  4. Developer post

    Civitatem : Dev Blog #3 – Time and Seasons

    In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins, based on what speed you use: normal or fast forward (150% speed). Each seasons has its own challenges since food decays from season to season unless is stored in salt, food li

  5. Developer post

    Civitatem : Dev Blog #3 – Time and Seasons

    In the current version of Civitatem a season lasts for one day, and one day lasts between 10 to 20 mins, based on what speed you use: normal or fast forward (150% speed). Each seasons has its own challenges since food decays from season to season unless is stored in salt, food li

  6. Developer post

    Civitatem : Dev Blog #2 – Building a village

    To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron. Some of these resources regenerate every few seasons or so, like trees, bushes with berries, and others are limited like stone, iron, salt, but with research more can be disco

  7. Developer post

    Civitatem : Dev Blog #2 – Building a village

    To build a stable village and later a town/city, in Civitatem we need resources like: wood, stone, iron. Some of these resources regenerate every few seasons or so, like trees, bushes with berries, and others are limited like stone, iron, salt, but with research more can be disco

  8. Developer post

    Civitatem : Dev Blog# 1 - And so it begins...

    Hi Guys, I've been working on the this project for almost a year and now that i am approaching the Alpha launch (4-6 weeks) , i am gona start this week a series of dev blog posts to keep up to date with the development. Read the first dev blog post here: lw-games.com/blog Civitat

  9. Developer post

    Civitatem : Dev Blog# 1 - And so it begins...

    Hi Guys, I've been working on the this project for almost a year and now that i am approaching the Alpha launch (4-6 weeks) , i am gona start this week a series of dev blog posts to keep up to date with the development. Read the first dev blog post here: lw-games.com/blog Civitat

  10. Developer post

    Update 1.00.51 and Steam Sale!

    Hi Guys, This is the second major update since the first patch, even though i have released hidden patches during this time, to fix bugs or similar issues. The biggest feature that this update brings, is a new save system. This system auto-saves the game every 2 turns on two save

  11. Developer post

    Update 1.00.51 and Steam Sale!

    Hi Guys, This is the second major update since the first patch, even though i have released hidden patches during this time, to fix bugs or similar issues. The biggest feature that this update brings, is a new save system. This system auto-saves the game every 2 turns on two save

  12. Developer post

    Linux and Mac builds are now available!

    Hi Guys, Update: Builds are now set as live, no need to opt in for Beta. Linux: The game is on 32bits but it was tested on Ubuntu 12.04 (64 bits). It might ask for libudev1 and libnotify libudev1 most likely the i386 one sudo apt-get install libudev1:i386 and if it asks for libno

  13. Developer post

    Linux and Mac builds are now available!

    Hi Guys, Update: Builds are now set as live, no need to opt in for Beta. Linux: The game is on 32bits but it was tested on Ubuntu 12.04 (64 bits). It might ask for libudev1 and libnotify libudev1 most likely the i386 one sudo apt-get install libudev1:i386 and if it asks for libno

  14. Developer post

    Update 1.00.30 - Bug Fixes, New Features & Tweaks

    Hi Guys, Here is the first update after ten days since release. This update brings major bug fixes, new features like zoom in/out in tactical combat, rebindable keys, improved engagement on campaign map, tool tips and more. Lots of the things i introduced in this update, were req

  15. Developer post

    Update 1.00.30 - Bug Fixes, New Features & Tweaks

    Hi Guys, Here is the first update after ten days since release. This update brings major bug fixes, new features like zoom in/out in tactical combat, rebindable keys, improved engagement on campaign map, tool tips and more. Lots of the things i introduced in this update, were req

  16. Developer post

    Launch Day Event!

    Hi Guys, To spice up things a little, lets start with an event. Share your best screenshots or/and videos from Centauri Sector on the Community Hub and get a chance to win 3 Centauri Sector Steam Keys! Event ends at the end of week (28 June) Thanks for playing!

  17. Developer post

    Launch Day Event!

    Hi Guys, To spice up things a little, lets start with an event. Share your best screenshots or/and videos from Centauri Sector on the Community Hub and get a chance to win 3 Centauri Sector Steam Keys! Event ends at the end of week (28 June) Thanks for playing!