Build 854
Build 854 includes updates required for Steam deck compatibility.
Developer posts and news about this game.

Build 854 includes updates required for Steam deck compatibility.

Adam Saltsman (Overland Director) joins a panel of experts to discuss life, death, rebirth, and how it all plays in to narrative. Watch on the LudoNarraCon official feed.

Howdy folks! Just summarizing a bunch of small quality of life changes that have come through in the last few patches: fixed a rare issue with music in the second intro level fixed an issue with save file upgrades "relaxing" characters get access to basic Organize and Inspect abi

Despite being very, very bad at its turn-based tactical survival, I quite enjoy Overland . I always welcome a reason to jump back in and utterly fail at surviving an apocalyptic road trip across the country. Finji have given me another fantastic reason to get back behind the whee

Possibly one of the most stylish turn-based strategy games around and one that's also rather difficult, Overland just had a big 1.2 update released with some funny new additions. Read the full article here:

Overland Version 1.2 is now available! Explore the end of the world with new pug dog companions and new rest stop levels. Enjoy the new introduction and prologue! This version includes 3 new difficulty settings, 7 new game modifiers including all dogs mode, tourist mode, and expe

Adam and Rebekah Saltsman and the Overland Dev Team show off live gameplay from Overland's massive upcoming update. Watch live here or at

Adam and Rebekah Saltsman take your questions on the process of running a game studio, game development, and more. Watch live on this page or on

Sound designers Lena Raine, Gordon McGladdery, Kevin Regamey, & Eli Rainsberry chat about what it takes to make the music and sound effects that bring our favorite games to life. Watch live on this page or at

Adam and Rebekah Saltsman welcome you to the Finji Virtual Booth, tour the demos, and answer your questions! Watch live on this page or on

Since the last patch notes, we've added a bunch of little things to improve the overall feel of the game, including: Hint outlines to help new players find good scavenging spots Organize window can support Large UI mode Improved vista rendering performance Streamlined some campfi

We have these new signs. That's it. Honestly they usually don't even face the camera. They have accurate stop names and distances on them though!!

Rebalancing a live game can be a really controversial process but I'm really excited to share with you all that patting dogs now costs zero action points. I think this is a game changer for our competitive players and I'm excited to see what they do with this buff. Other changes

This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch: Re-skinned the Inspect view to match the Organize view! Re-did some of the trading site logic so that traders usually start out next to tables (seems small bu

Hey folks, new gameplay and UI cleanups headed your way! New creature! First sighted in the grasslands... New mid-level event! First sighted in the mountains. Trap-hole update - these mountain/desert hazards are more interesting now. UI update - improved the move-range visuals. G

Hey folks! Thanks for bearing with us over this holiday break, and giving us a bit of time to work on the vinyl release. Build 713 is live now with a bunch of little features and fixes: Dogs can pull people into cars now Organize view available in more situations Added new cold-w

We have been wanting to have the soundscapes of Overland available on vinyl for... let's just say, a long time now. We're super excited to finally have the opportunity! With the help of our friends at Bandcamp we can make a very carefully crafted physical copy. We wanted to do th

We fixed the achievements.

You’re supposed to stay detached from people in the apocalypse because caring about other humans gets in the way of looking out for number one. Overland , the strategic survival game about road-tripping West during an alien infestation, makes it tough to stop caring about them be

Hey folks! Bunch of small updates this week, including: Built a new rendering system for some of the full-screen weather fx Fixed some bugs in the new inventory management system Adjusted triggers for trading camp dialog Various performance improvements Fixed a couple of rare cra