fixed: ship collisions -> incidents
tl;dr: ship collisions now produce incidents. The physics/effects aren't the greatest but it's an immediate unblocker! fingers crossed I can get around to better effects.

Developer posts and news about this game.

tl;dr: ship collisions now produce incidents. The physics/effects aren't the greatest but it's an immediate unblocker! fingers crossed I can get around to better effects.

Ships - New movement system: Ships move using physics resulting in an overall smoother and more fluid result. Ships have thruster VFX: a light gas for the RCS thrusters, as well as a bright red flame for the main thrusters. - Ships now have thruster sounds: unique (albeit similar

Berths * Berths have their own panels. User can pause and abort transfers from them. * Prevent an incident due to a failed transfer by pausing a berth's transfer ability while waiting for another ship to complete it's transfer. Balance: ship spawning Tweaked destination spawn par

Camera - Hover your mouse over a gate or berth and press 'V' to switch to that camera group. Press 'V' again to go back to the global camera group (two different cameras that can see everything) - Press 'tab' to switch between cameras in the same group. - Camera rotations and zoo

Destinations - Destinations include Earth, Phobos, and Martian North Pole Waypoint. - Ship arrival time depends on the distance the destination is from the player. Earth is further than Phobos and the Waypoint, so ships will take a longer time to arrive. - Ship types are dependen

## Incidents - Making a ship go to a gate other than the one the pilot requested will result in an incident - Not having enough credits mid-transfer will result in an incident - Incident history panel redesigned - 3 incidents result in game over ## Game Over - redesigned - shows

Firstly, congrats to Station VK-TS-26 , operated by VinceKun, for having a station orbiting for longer than 1000 minutes. Unbelievable. Secondly, we have a new #2 on the leaderboard : Station Galeros X1 operated by Lady Vader. She keeps the Phobos->Earth line flowing smoothly.

I think I partially solved an issue where UI sounds would crash the game. Seems to happen a lot less.

Hi all, thank you for being here during this - it means so much to me. I'm now going to take a nap.

Added: - Overlays for gates and berths Fixed: - Panels (gate request, docking request, etc.) are always on top of overlays (ex: the border around ships) - Panels can be brought to the front by clicking on them - Only one of each panel type can be spawned

Crash fix: * Fix crash when going back to menu. This was a NEW back-to-menu crash that was introduced with some recent UI updates. The previous crash-to-menu was due to improper usage of an audio component persisting level transitions Added: * Relevant berth/gate name for the "Ap

Added to the escape menu: - play audio in background - window mode (windowed, window fullscreen, fullscreen) - resolution Crash fixes: - Fixed crash when a song ends - Fixed crash when going back to main menu - Fixed crash when acceping a docking/takeoff request on a ship that ha

Fix: Crash when going back to main menu. The UAudioComponent was attached to the UWorld context object. Fix was to use UGameplayStatics::CreateAudio2D and set bPersistAcrossLevelTransitions to true. Crash when assigning berth/gate for docking/takeoff requests: This happens when a

Added: Jukebox: featuring music from State Azure! See more: Timestamp next to sender's name in the global chat is their time alive. Players can now see how long they have been alive while communicating in the global chat. Misc: Backend architecture upgraded to support leaderboard

Added: - Ships can collide and despawn. An incident is added to the incident panel. VFX/SFX Still need to be added. Fixed: - Resource transfers stop if the station runs out of money. Need to add UX for informing the user that it was a partial failure. In the future, this may fact

Fixed: - Ship overlays disappear when looking away from them Added: - Offscreen indicator for ships Tweaked: - Only the relevant "status chip" in the ship overlay is shown. Previously, all status chips were shown, including: docking request, docking operation status, resource tra

Added: - Menu that can be opened in-game by pressing "Escape". - Menu allows you to adjust render scale, graphics settings, restart game, and exit game.

Fixed: - HUD now clears when going back to main menu Misc: - Game communicates with new backend, paving the way for more substantial player<->player interactions and persistence.