Fix:
- Crash when going back to main menu. The UAudioComponent was attached to the UWorld context object. Fix was to use UGameplayStatics::CreateAudio2D and set bPersistAcrossLevelTransitions to true.
- Crash when assigning berth/gate for docking/takeoff requests: This happens when accepting a docking or takeoff request on a ship that has despawned, such as from having collided with another ship.
