Devouring Stars

Nerial · BulkyPix

Released
Jul 3, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.2 - Large update, including new languages

    The last version of Devouring Stars changes a lot of things. * Now the Destiny map is more open, you can decide to start a run by any level (only the last one remains locked) * I changed a couple of things to render nicer backgrounds, with more vivid colors. * The UI for unit sel

  2. Developer post

    1.2 - Large update, including new languages

    The last version of Devouring Stars changes a lot of things. * Now the Destiny map is more open, you can decide to start a run by any level (only the last one remains locked) * I changed a couple of things to render nicer backgrounds, with more vivid colors. * The UI for unit sel

  3. Developer post

    1.1 - Dance & difficulty

    Devouring Stars reaches 1.1, with a couple of corrections. The main one is about the difficulty curve. The game was a bit unfair for many people out there : you build your small armada and find yourself in a tough run that just destroy your tribe (every tribe has a different set

  4. Developer post

    1.1 - Dance & difficulty

    Devouring Stars reaches 1.1, with a couple of corrections. The main one is about the difficulty curve. The game was a bit unfair for many people out there : you build your small armada and find yourself in a tough run that just destroy your tribe (every tribe has a different set

  5. Developer post

    1.07 & 1.08 - Minor bugs

    Hi there! It seems some people encountered different bugs involving the Steam overlay (when a notice appears, it "hides" some elements in the game like the stars, which could be an issue :-). Hopefully this should be solved in the updated build. Enjoy!

  6. Developer post

    1.07 & 1.08 - Minor bugs

    Hi there! It seems some people encountered different bugs involving the Steam overlay (when a notice appears, it "hides" some elements in the game like the stars, which could be an issue :-). Hopefully this should be solved in the updated build. Enjoy!

  7. Developer post

    1.06 - Multiplayer

    Following the first feedbacks on the MP, here is a list of improvements: - Better synchronization: you won't find yourself in a situation where both players can win the match (although it's an interesting idea :-). - Improved Lamia's behaviour ("vamp" the other units) in MP. She

  8. Developer post

    1.06 - Multiplayer

    Following the first feedbacks on the MP, here is a list of improvements: - Better synchronization: you won't find yourself in a situation where both players can win the match (although it's an interesting idea :-). - Improved Lamia's behaviour ("vamp" the other units) in MP. She

  9. Developer post

    1.05 - Chaos, language, resolution

    This is a small update following the feedbacks I received after the launch. - Chaos maximum attraction power will not be achieved as quickly as before. Chaos is still a very powerful unit, but at least is shouldn't be totally unstoppable :-). Note that a large Briareos can beat e

  10. Developer post

    1.05 - Chaos, language, resolution

    This is a small update following the feedbacks I received after the launch. - Chaos maximum attraction power will not be achieved as quickly as before. Chaos is still a very powerful unit, but at least is shouldn't be totally unstoppable :-). Note that a large Briareos can beat e

  11. Rock, Paper, Shotgun

    Celestial War: Devouring Stars Released

    I’m not massively into war, if I’m honest. War’s quite bad, isn’t it? Still, shooting men’s faces off in video games is pretty fun. However, if you’re stirring up a fictional war for a video game, I’d be far more interested in unknowable celestial entities weaponising the very co

  12. Developer post

    Release V1.0 + a surprise for Early Access players

    This is it. After two months of celestial tweaks, stars painting and titanic AI coding, Devouring Stars is finally out. The game is fully playable and, I certainly hope, highly enjoyable. That said, there's always room for improvement so I will continue to update the game regular

  13. Developer post

    Release V1.0 + a surprise for Early Access players

    This is it. After two months of celestial tweaks, stars painting and titanic AI coding, Devouring Stars is finally out. The game is fully playable and, I certainly hope, highly enjoyable. That said, there's always room for improvement so I will continue to update the game regular

  14. Developer post

    Early Access v 0.6 - tutorial & language

    As the release is a lot closer now, updates are happening more often. Let's hope the game (and its dev :-) won't break. This version includes : - Single: renewed tutorial to reflect the last improvements to the control scheme. Also, the tutorial is shorter and less messy towards

  15. Developer post

    Early Access v 0.6 - tutorial & language

    As the release is a lot closer now, updates are happening more often. Let's hope the game (and its dev :-) won't break. This version includes : - Single: renewed tutorial to reflect the last improvements to the control scheme. Also, the tutorial is shorter and less messy towards

  16. Developer post

    Early access v 0.5 - some minor improvements

    This build adds a way to assign hotkeys in order to quickly select different groups of units. To define a hotkey, keep any key pressed while you do a selection (by drawing a rectangle or clicking on an unit), you will then be able to retrive that selection by pressing the key. It

  17. Developer post

    Early access v 0.5 - some minor improvements

    This build adds a way to assign hotkeys in order to quickly select different groups of units. To define a hotkey, keep any key pressed while you do a selection (by drawing a rectangle or clicking on an unit), you will then be able to retrive that selection by pressing the key. It

  18. Developer post

    Early access v 0.4 - so many improvements

    We're releasing a new update that should improve the player's experience. First new things: - MP: a draft screen where you and your opponent are able to choose your crew members: depending on your choice, you will be able to go for one strategy or the other. It's really a rush ga

  19. Developer post

    Early access v 0.4 - so many improvements

    We're releasing a new update that should improve the player's experience. First new things: - MP: a draft screen where you and your opponent are able to choose your crew members: depending on your choice, you will be able to go for one strategy or the other. It's really a rush ga

  20. Developer post

    Early Access V0.3 - Multiplayer!

    So that's it, following the first feedback I received, I decided to develop a real multiplayer mode, next to the existing local. It's still in alpha and there's a good chance you won't find someone to play with you at all time. But it's there, and it works ! Right now it's the mo