Release 1.72 07.09.2017
CUMULATIVE UPDATE
The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign!
Updated graphics
Lighting model updated and improved
Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time!
Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship
Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)!
Control for speeding up game for a faster experience
Stronger and more consistent AI
More detailed AI Status screen
Better rewards after missions
Salvage CPs for destroyed ships
New context sensitive Training Mode
Can now set starting distance in skirmish mode
New sounds added throughout for button clicks and other UI feedback
Battles start further apart to give more time to plan your attack
New drone camera and controls
Fixed and FollowCam for projectiles are both persistant in game – once picked, the game will retain your setting until changed
Improved UI with better explanations and new objectives for missions
New training screens
Drones now are selectable and have health which is retained in mission
Enabled NAN achievements
Engines smoke when damaged or destroyed
Turrets smoke when damaged or destroyed
Littoral Combat Ship now has proper amount of guns
Light Cruiser now has proper range of weapons
Charon (moon of Pluto) reflects latest NASA images
AI ships use all weapons available to them in skirmish and campaign
Campaign difficulties adjusted
Clearer and more detailed damage information
Cooler front end graphics
Updated art for some planets and moons
New icon!
Many bug fixes
Challenge adjusted in both campaigns
Instruction manual is now available on first menu and through Options at any time in game
Unarmed ships and armed tankers now avoid stronger ships
Upgrades can now be removed for CPs
Tweaks to AI difficulty
Basic drones now show in upgrades
Icon fixed for Houssam Carrier
Drone movement is less jerky
Headings and pitch now display proper degree measurements
If guns are set to SP (Shield-Piercing) they do not light green when just hitting shields
AI Drones work properly
Sound effect when engines are kaput
Changed cost of repairBots to 250, 500, 750 (from 1000)
RepairBots repair more on bigger ships (25 on DD, 50 on mid, 75 on big)
Increased CP awards for each mission
Duplicate name of enemy Frigate in mission 5 captain and admiral difficulties fixed
Fixed bug where player would start repairing a damaged ship in SpaceDock, then purchase a new ship and display the wrong cost
Fixed several misspellings
NOTE: Some release notes in the included readme.txt file apply to iOS