!ABANDON YOUR CURRENT RUN, if not, some of these new additions will not take effect and you may incur some lingering bugs. You have been warned!
Version 0.8.6.4 is LIVE! Restart Steam to receive the changes immediately.
As we draw near 1.0, we've gone through many changes and added many systems to the game. We've still got more work to do; a few more systems to add in and some future content but we felt it necessary to update the game considering many of the new implimentations.
We hope you enjoy all the additions and changes!
NEW FEATURES:
Steam Cloud Save
- Continue your progress on multiple devices!
Player Skills
- Player Skills are activatable abilities in battle that need to recharge between uses
- These can be selected at the start of a run
Player Coins
- Coinflips at the start of a battle can now give a different selected effect when landing on heads
- These can be selected at the start of a run
Player Talents
- Players Talents can be equipped to provide their passive effect
- Like Enemy Talents, they can be damaged when turnbroken, eventually being deactivated (They do NOT regenerate, however)
- They are found as rewards from enemies and chests
Beast Grades
- Beasts will now roll randomized Power and XP values within a range of their base
- These stats are scored a grade S-F, with S being the best possible role, and F being the worst
- Both stat rolls are combined to calculate an overall beast grade
- This is separate from the upgraded power (Shown with a +)
Enemy AI and Intent(Stance)
- Enemies now can look at your team and strategize for better moves
- To maintain balance for and against the AI, their battle intention will be displayed
- Depending on how they are performing, they may become more defensive or become aggressive
Battle Score
- Performing better in battles gives a higher score
- Score is now used to purchase beasts after battle instead
- While it does not carry over between battles, score can be held as consumable tokens
Chest Encounters
- Chest can give three items to choose from, with rarity determined by a timing minigame
- Added New Items
QUALITY OF LIFE FEATURES
Battle History
- See a short history of beasts abilities, turn outcomes, breaker damage, evolutions, and more during battle
Beast Ability Visuals
- Beast abilities will now launch small glowing projectiles to signify the target of the effects
- We hope this, along with the battle history, will help in understanding what each beast is doing during a match
Legacy Beasts
- The last team you completed a run with will be available to be added to your next run's starters using shards
- Upgraded power does not persist, only the inherited trigger and grade will
CHANGES:
Health and Power Overhaul
- Beast Power has been overally increased by a multiplier of 3, with many micro adjustments made to help
diversify each beast
- Base Health for players and enemies have been modified as well to roughly match
- Some abilities and cards were also adjusted to better fit these values
Beast Abilities
- Beast abilities no longer have a condition, meaning their trigger will always activate them
- Beasts will now only be able to trigger their ability once per turn
- Beast Trigger pools have been adjusted for each beast to better fit these changes and their role
Echo Breaker
- Echo Breaker no longer holds a copy of the previous team you fought him with, instead holding a direct copy of your current team
Removed Bits Currency (Replaced with new Battle Score system)
- The bank bits are now no longer used for anything, and will be removed in a future update
- Shards will instead take over meta progression currency
Removed Player Perks from the selection menu
- Most of these have been converted into Player Skills and Player Talents, which can now be used in combination
Beast Evolutions (minor)
- Some beasts must meet certain conditions to evolve, such as holding an Evo Stone
- They will show a lock icon on their details panel if they do not meet the requirements
ADJUSTMENTS:
- Updated the tutorial to reflect the new systems
- Updated art for many old beasts
- Updated Enemy Talents to match new Player Talents
- Updated ability active display on beasts
- Overhauled UI in many places, including the inventory, bestiary, and results screen
- Added movement to Beasts in the world, Bestiary, and details panel
FIXES:
- Changed how saves are stored and read internally, which should fix issues and allow for cloud save in the future
- Changed how Beast XP is displayed and handled, which should prevent strange visual bugs
- Fixed various visual and audio bugs
- Fixed various rare crashes
- Fixed sometimes getting stuck on the world map after capturing a beast
- Many other fixes and adjustments