Quick Fix Customization Screen
The previous fix for window resizing inadvertently made the customize screen a fully blacked out scene. You had to randomly pick your customizations, but that should be fixed now!

Developer posts and news about this game.

The previous fix for window resizing inadvertently made the customize screen a fully blacked out scene. You had to randomly pick your customizations, but that should be fixed now!

Large code patch today, that should have no impact on gameplay (other than slightly better load times when reloading levels). The patch today was to improve a bunch of areas of my shared framework, which is used between games. There were things that were added in this game that w

Sheep for the Stars has been out for almost a month now, so it's time for a 1.1 version with all the accumulated bug fixes and adjustments from feedback. Some of the stuff listed has been deployed in previous minor patches, but I'm consolidating all of the updates and details int

Hey everyone, there have been a few bugs related to Steam Lobbies that are finally fixed in the latest patch. Here's a summary of issues: - Quitting a multiplayer game and rehosting results in ghost lobbies that can't start games - Quitting a multiplayer game can cause clients to

There's a potential issue with cleaning up Steam lobbies on game exit. This quick fix will improve some of these behavior while I continue testing out some other potential issues.

Improving default lobby settings for a better overall multiplayer experience out of the box.

Welcome everyone! Sheep for the Stars is now fully live! Yes it did release a couple weeks ago, but I decided to hold off on that update to include all the changes in here. First of all, thanks to everyone who's been playing the game so far! There have been a lot of playtesters j

Made a second post for this one to call it out directly. A few of the S-Rank times were just a little too optimized, so I've relaxed the times a little on some specific early levels, and added a bit more buffer to the last two worlds. Don't worry, the challenge still remains, the

Another quick update today to try to adjust a couple things, this time mostly cosmetic. Visual: - Foreground outlines on platforms and characters are a bit more bold, making the visuals a little more striking and more intentionally stylized - Skyboard / full background layer has

We had a great multiplayer stream on Twitch with the RandomKarl crew, and found a few interesting bugs to fix. Here's a quick update regarding the things that were caught and fixed. Multiplayer - Fixed issue with lobby configuration not synchronizing correctly for higher latencie

Just a quick update today regarding the "Press to restart" functionality in the game. Previously you needed to complete a level before the ability to restart a level was enabled. This is now enabled on all levels, making it a bit easier to set your initial clear times without hav

It's been a while, welcome everyone! For the last little while I've been heads down working away at the launch version of Sheep for the Stars! Recently, I announced that the launch day is August 7th. There have been so many changes recently that I'm excited to share with everyone

Thanks everyone for checking out the game during Next Fest! I received some great feedback, personal reviews, and play reports. It was great seeing all the reactions to the game. I've been pretty busy the last couple of weeks, but it's time to start the journey to release. Curren

Thanks to all the new players so far in Next Fest. This is the first time I've had a game in Next Fest and so far it's been great! I've had a chance to chat with some of you so far, and looking forward to seeing how things go going into the weekend. I wanted to take some time to

Hey everyone, lots of great feedback so far. Good to hear from people trying out the early access / prototype demo, and excited to keep hearing from you all! Today I want to just chat a bit about what the game is, some ideas behind it and what the future might hold for it. Of cou

Hey everyone! We're trying something new with Sheep for the Stars. We're doing sort of an "early access" demo, launching it early to get some multiplayer and game-feel feedback directly from you! Working alongside players and fans, our goal with this "extended playtest in the for