We had a great multiplayer stream on Twitch with the RandomKarl crew, and found a few interesting bugs to fix. Here's a quick update regarding the things that were caught and fixed.
Multiplayer
- Fixed issue with lobby configuration not synchronizing correctly for higher latencies
- Fixed issue with sheep potentially spawning off map
- Fixed issue when spawning off map that causes level to end prematurely
- Fixed issue with supporter pack skins not working during multiplayer celebration screen
General
- Fixed issue with camera tracking when synchronizing level load. Camera will now track players as they spawn, instead of zooming in and out very quickly when synchronization finishes
- Reduced time to hold reset button when retrying levels (single player modes only)
Thanks everyone for all the feedback so far!
