Beta Branch Update v1.5.2
-Added new melee weapon and shield crafting system -Updated human and undead models with many new animations -Added several new melee weapon sound effects -Upgraded to MonoGame v3.7.1
Developer posts and news about this game.

-Added new melee weapon and shield crafting system -Updated human and undead models with many new animations -Added several new melee weapon sound effects -Upgraded to MonoGame v3.7.1

Just wanted to give you guys a quick update on the new weapon and shield crafting system: A few weeks ago Hugin got me the assets for the new weapons and shields and I have been implemented the new crafting systems as well as the new melee combat system. The new crafting system w

-Added gamma adjustment menu option and console command (/GAMMA) -Fixed recoil and spread issue when firing two wands at the same time -Removed debug dungeon generation error messages -Fixed bug where dungeon level counter was not being reset after leaving dungeon

The beta branch is now live! New Hub Zone and Dungeons With this update comes a new zone: "The Humble Anchorage." The Humble Anchorage is a hub zone added to the Reforged realm and is now the default starting zone for that realm. This zone also provides access to two new dungeons

-New hub zone "The Humble Anchorage" -Two new dungeons "The Library" and "The Crypt" -Added a one frame recoil delay when firing two weapons at the same time -Increased the movement speed of out of combat player minions -Expanded the browse window in the forge -Added support for

-Fixed bug where browsing for lobbies caused a hang when the ding sound effect played -Fixed bug with visible tearing in Reforged terrain -Fixed bug where lobby was limited to 7 players instead of 8 -Fixed bug where battle portal was missing from mob database -Maximum lobby membe

-Sir Nigel Gresley is back to his old self again -Fixed bug where fog wasn't being applied to some mobs -Fixed bug with classic terrain point light blending -Enemy Shamans now summon full sized skeletons

-The skeletons now use the new model system -Improved the baked point light rendering system -Fixed bug where face would not update on main hub screen when first starting

-Dwarves now use the new models -The "Sprouting" wand effect will no longer damage the player -Fixed bug where Oracles could slap their targets into the air from too far away -Fixed crash bug in the forge when changing prop insets Update v1.4.4: -Fixed bug where face wouldn't upd

The new character models are here! The new human character models are now available in the beta branch. There are unique male and female models, each with many different attributes you can change. Each class has their own unique outfit. In future updates we will allow players to

-Upgraded to MonoGame v3.7 (fixes full screen tab out issue) -Improved path finding AI -Made Anvils more common in the random dungeon -Added chaining outdoor rooms -Fixed exception bug with inactive coordinate comparisons

I just wanted to share a development update with everyone. We are still very excited for the future of Counter Spell, even if the speed of development has slowed somewhat. Hugin is still hard at work at University, but the good news is he will be back working full time on Counter

I just wanted to share a development update with everyone. We are still very excited for the future of Counter Spell, even if the speed of development has slowed somewhat. Hugin is still hard at work at University, but the good news is he will be back working full time on Counter

-Improved terrain displacement rendering -Fixed bug with underground sunlight spreading -Cleaned up the exterior rendering of all existing rooms

-Improved terrain displacement rendering -Fixed bug with underground sunlight spreading -Cleaned up the exterior rendering of all existing rooms

-Added "Windowed Borderless" option to settings windows -Added new outdoor rooms to the "Crypt" dungeon -Added full support for simultaneous rendering of the 1st person and 3rd person player models -Corrected issue with rendering player shadow while firing wands in 1st person -Co

-Added "Windowed Borderless" option to settings windows -Added new outdoor rooms to the "Crypt" dungeon -Added full support for simultaneous rendering of the 1st person and 3rd person player models -Corrected issue with rendering player shadow while firing wands in 1st person -Co

-Reduced the PvE cooldown of Frost Nova to 10 seconds -Reduced the knockback of Lightning Bolt -Fixed issue with unique CRC values in modded network games

-Reduced the PvE cooldown of Frost Nova to 10 seconds -Reduced the knockback of Lightning Bolt -Fixed issue with unique CRC values in modded network games

-Renamed the Emberdeep zone to "Crypt" to fit with its new theming -Added support for lighting between rooms in random dungeons -Added several new rooms to the random dungeon generator -Fixed crash bug when a Piranha flees from no target -Decreased the amount of new spawns that o